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path: root/drivers/gles3/shaders
AgeCommit message (Expand)Author
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-19Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimizationRémi Verschelde
2020-01-19GLES3: Slight optimization to irradiance computeRémi Verschelde
2020-01-18reduce complexity of irradiance map generationclayjohn
2020-01-12Fix generation of irradiance mapclayjohn
2020-01-03Merge pull request #34551 from MadEqua/fix-light-with-skeletonRémi Verschelde
2020-01-01Fix wrong return typeTritium Oxide
2020-01-01GLES3: Fix false positive in ninepatch axis stretch codeRémi Verschelde
2019-12-29Use correct omni light attenuationWinston
2019-12-23Fix 2D lighting when using skeleton.Bruno Lourenço
2019-12-21Merge pull request #34527 from MadEqua/fix-gles3-light-cutoffRémi Verschelde
2019-12-21Fix GLES3 light cutoff.Bruno Lourenço
2019-12-21Fix contact shadow when light is outside of viewport.Bruno Lourenço
2019-12-10Add a default POINT_SIZEclayjohn
2019-12-03Merge pull request #33836 from clayjohn/blinn-fixRémi Verschelde
2019-11-29Disable shadow map sampling when shadows are not used in GLES3PouleyKetchoupp
2019-11-22Fix Specular Blinn functionclayjohn
2019-11-21Fix GL error by properly using float uniformclayjohn
2019-11-19Fix issues with environment mappingclayjohn
2019-10-09Merge pull request #32170 from puthre/ninepatch-fixRémi Verschelde
2019-10-07GLES3 Fixes for ninepatch margins when patch size is smaller than the patch t...Valentin Zagura
2019-09-24Fix copyright headers and style issuesRémi Verschelde
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
2019-09-19Merge pull request #31202 from azagaya/light-dataRémi Verschelde
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-06Create shadow_vec for altering shadow computationazagaya
2019-08-29Removed clamping of the Linear tonemapping when KEEP_3D_LINEARHolger Dammertz
2019-08-17changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this...Holger Dammertz
2019-07-28update algorithm about paking float to vec4 to fix shadow shift and change rg...RaphaelHunter
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-06-03added MultiMeshInstance2D node for using MultiMesh in 2Dclayjohn
2019-05-30Merge pull request #29188 from Calinou/improve-ssao-performance-qualityRémi Verschelde
2019-05-26Improve SSAO performance and qualityHugo Locurcio
2019-05-25fix radiance map settingsclayjohn
2019-05-23Merge pull request #29031 from BastiaanOlij/alpha_shadowRémi Verschelde
2019-05-21Implement shadow to opacityBastiaan Olij
2019-05-19Scale environment lighting correctly in GLES3clayjohn
2019-05-14fix lighting bug introduced in clear color changesclayjohn
2019-05-14Merge pull request #27898 from clayjohn/metallic_radianceRémi Verschelde
2019-05-13added radiance when using clear color and fixed brdfclayjohn
2019-04-12fixed bug in mip map sigmaclayjohn
2019-03-04Merge pull request #26567 from clayjohn/pixel_snap_artifactRémi Verschelde
2019-03-04fixed pixel snap precision artifactclayjohn
2019-03-03Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky
2019-02-24Explicitly use floating point numbers in the our shadersHein-Pieter van Braam
2019-02-22Fix precision issue with skeletons, closes #26057, closes #26062Juan Linietsky
2019-02-21Revert back to ignoring LIGHT_VEC for 2D shadowsJFonS
2019-02-13Fix typos with codespellRémi Verschelde