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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-11-16
Fix shader bug likely introduced recently.
Juan Linietsky
2018-11-16
Removed unnecesary normal multiplication (only culling was really needed), fi...
Juan Linietsky
2018-11-14
Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-13
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-13
Make 2D particles work OOTB (again)
JFonS
2018-11-12
Merge pull request #22639 from tagcup/opt
Rémi Verschelde
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-10-22
Fix gles3 shader to actually multiply specular light by rev_amount for fog ca...
Dominique LaSalle
2018-10-11
Avoid some unnecessary calculations in scene.glsl.
Ferenc Arn
2018-10-07
Baker fixes
Juan Linietsky
2018-10-02
Merge pull request #22627 from akien-mga/gles2-pixel-snap
Rémi Verschelde
2018-10-02
GLES2: Implement pixel snap 2D option
Rémi Verschelde
2018-10-02
Merge pull request #21436 from CptPotato/tonemap-fixes
Rémi Verschelde
2018-10-02
Merge pull request #22483 from tagcup/fresnel
Rémi Verschelde
2018-10-02
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-09-30
Optimized GGX G function for GLES2.
tagcup
2018-09-30
Restore the Fresnel term in the BRDF.
Ferenc Arn
2018-09-29
Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.
Juan Linietsky
2018-09-23
Fix build after 65fd37c1, using Math_PI
Rémi Verschelde
2018-09-23
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
2018-09-18
Fix lighting of rotated particles in 2D
JFonS
2018-09-12
Misc. typos
luz.paz
2018-08-27
fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ...
alex-poe
2018-08-27
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-24
Fix generation of env map, closes #18880
Juan Linietsky
2018-08-24
Style: Fix code formatting in GLES3 shaders
Rémi Verschelde
2018-08-12
Fix handling of normals that approach 1
Nick Hahn
2018-08-07
Tweak the default SpatialMaterial properties
Hugo Locurcio
2018-07-22
transmission was broken, fix was made. Also fixed treshold.
Juan Linietsky
2018-07-22
Fix opaque pre pass not casting shadows
Juan Linietsky
2018-07-17
Add disable ambient light flag to shaders and materials
Alex Roman
2018-07-12
reformatted and restructured tonemap.glsl
alex-poe
2018-07-11
added 'whitepoint' to ACES tonemapping
alex-2b17x4
2018-07-05
Move light 2D rotation to vertex shader
JFonS
2018-07-04
Fix regression of 2D light height
JFonS
2018-07-04
Merge pull request #19807 from JFonS/fix_light_vec_rotation
Rémi Verschelde
2018-07-04
Merge pull request #19786 from JFonS/correct_normal_scaling
Rémi Verschelde
2018-07-02
Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-06-21
Add render mode to ensure correct normals when using non-uniform scaling
JFonS
2018-06-19
Fix rotation of 2D lights
JFonS
2018-05-07
Merge pull request #17845 from JFonS/disable_spatial_shadows
Juan Linietsky
2018-05-06
Added option to viewport to keep linear color
Bastiaan Olij
2018-05-04
Skeletal deform working
Juan Linietsky
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-04-13
Fixes canvas light shaders.
Pieter-Jan Briers
2018-03-29
Added flag on SpatialMaterial to disable shadows
JFonS
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-15
Fix copy shader in GLSL ES 3.0
Leon Krause
2018-01-13
Merge pull request #15636 from mrcdk/fix_canvas_light
Rémi Verschelde
2018-01-12
Set correct types on a couple variables inside the canvas.glsl
MrCdK
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