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path: root/drivers/gles3/shaders
AgeCommit message (Collapse)Author
2017-08-06Use vertex distance instead of z, fixes #9108Juan Linietsky
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-26Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-15Many fixes to improve GI Probe qualityJuan Linietsky
2017-07-15Fix to make voxel cone tracing work properly againJuan Linietsky
2017-07-15-Fix for multiple reflection probes causing issues.Juan Linietsky
-Fix for positional sound corruption to avoid making people deaf.
2017-07-08Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde
Refactor 'treshold' to 'threshold'
2017-07-08Some adjustments to toon material to make it more flexibleJuan Linietsky
Ability to also disable specular
2017-07-08Added triplanar mapping, toon mode, and more specular modes for materials. ↵Juan Linietsky
Added multipass support for materials.
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-07-08-Added triplanar mapping modesJuan Linietsky
-Some fixes to shader lang
2017-07-05Fixed bug regarding to strange black shapes appearing in ice from material ↵Juan Linietsky
tester demo
2017-07-05Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky
2017-07-04Implemented environment arrays for skybox reflection and roughness, quality ↵Juan Linietsky
increase is enormous.
2017-06-28Fixed NinePatches not working on HTML5Robert Hernandez
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
-Fixded BackBuffercopy object
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky
-Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR!
2017-06-23Small fixes required to get platformer to work.Juan Linietsky
Added back CanvasItemMaterial
2017-06-21-Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky
-Implemented missing stretch modes, now tile and tile fit work
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵Juan Linietsky
scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
2017-06-17Add normalmap support for drawing in all low level primitives. Only added ↵Juan Linietsky
support in Sprite so far.
2017-06-17-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵Juan Linietsky
make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353
2017-06-16TIME constant reverted to a single float, fixes #9123Juan Linietsky
2017-06-16Cleaned up Screen Space Reflections, closes #8119Juan Linietsky
2017-06-16Fixes to SSR, WIP.Juan Linietsky
2017-06-14Merge pull request #9109 from RandomShaper/optimize-2d-lightingJuan Linietsky
Add AT_LIGHT_PASS builtin to canvas shaders
2017-06-15Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez
This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass. Depending on your game (number of items and lights), this can yield some performance gain.
2017-06-14Fixed several bugs with directional light, and changed defaults to be more ↵Juan Linietsky
sensible.
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
-Ability to smooth out 2D shadow filters
2017-06-13Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky
2017-06-12Merge pull request #8835 from ippan/particles_shader_indexJuan Linietsky
add index to particles glsl
2017-06-12Fix bug breaking shader when skeleton+tangents were used, closes #8673Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
-Restored resource previews!
2017-06-07Fog is complete!Juan Linietsky
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
-Added refraction support for default material -Enabled BCS adjustments, as well as color correction.
2017-06-03subsurface scattering is fixed and working againJuan Linietsky
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky
2017-06-01GI probes working back againJuan Linietsky
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky
2017-05-31stuff got modified :(Juan Linietsky
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ↵Juan Linietsky
eventually, but hope not.
2017-05-19add index to particles glslPanPan
2017-04-13replaced incompatible keywords/functionDobbias
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky