Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-03 | Various clean ups and cosmetic changes in scene.glsl. | Ferenc Arn | |
Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms. | |||
2017-10-02 | Merge pull request #11700 from tagcup/clearcoat_fix | Andreas Haas | |
Fix clearcoat without Schlick-GGX specular. | |||
2017-10-02 | missing PI division on vertex shader | Juan Linietsky | |
2017-10-01 | Slight proposed fixes to PBR. | Juan Linietsky | |
2017-10-01 | Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ↵ | Juan Linietsky | |
multiplied lights by PI internally. | |||
2017-10-01 | Switched Burley/Lambert, and restored diffuse term to 0-1 range for ↵ | Juan Linietsky | |
compatibility. | |||
2017-10-01 | Merge pull request #11694 from tagcup/lambert_normalization | Juan Linietsky | |
Ensure that Lambert is energy conserving. | |||
2017-10-01 | Add missing N.L factor to Burley's contribution to radiance. | Ferenc Arn | |
2017-09-30 | Fix environmental BRDF. | Ferenc Arn | |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵ | Juan Linietsky | |
Closes #9186 | |||
2017-09-29 | Fix clearcoat without Schlick-GGX specular. | Ferenc Arn | |
Fixes #11698. | |||
2017-09-29 | Ensure that Lambert is energy conserving. | Ferenc Arn | |
Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops). | |||
2017-09-29 | Merge pull request #11672 from tagcup/fix_oren_nayar | Gilles Roudiere | |
Fix Oren-Nayar diffuse. | |||
2017-09-28 | Fix Oren-Nayar diffuse. | Ferenc Arn | |
2017-09-29 | Fixed typo: 'texure' to 'texture' | Indah Sylvia | |
2017-09-27 | Fixes to light shaders, should work now.. | Juan Linietsky | |
2017-09-26 | Avoid pow in Burley diffuse. | Ferenc Arn | |
2017-09-23 | Added light affect parameter to baked AO | Juan Linietsky | |
2017-09-23 | Fixes to rim parameter in shader | Juan Linietsky | |
2017-09-21 | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | |
2017-09-12 | Many fixes to visual script, changed virtuals override for a proper selector. | Juan Linietsky | |
2017-09-07 | Fixed orthogonal projection in all effects and post processes | Juan Linietsky | |
2017-09-07 | Several fixes to directional shadows, closes #10926 | Juan Linietsky | |
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | |||
2017-09-06 | -Fix folow surface in subsurface scattering, closes #10696 | Juan Linietsky | |
-Fixed filter kernels of subsurface scattering so quality settings make more sense | |||
2017-09-06 | Fix frame selection in 2D particles, closes #10668 | Juan Linietsky | |
2017-09-05 | Fix directional vertex shaded light which was using normal instead of light ↵ | Juan Linietsky | |
color, closes #10608 | |||
2017-09-04 | Fix opaque pre pass, closes #10472 | Juan Linietsky | |
2017-09-04 | Don't compare float to int | Henrik Andersson | |
2017-09-03 | Added transmission shader parameter. | Juan Linietsky | |
2017-09-01 | add shadow_filter variant PCF7 | letheed | |
2017-08-31 | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde | |
Implement texture UV transpose in the gles3 renderer | |||
2017-08-31 | Merge pull request #10624 from letheed/master | Rémi Verschelde | |
Fix shadow filter pcf5 implemented as pcf7 | |||
2017-08-29 | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky | |
-Raised the SSAO limits, making the effect a lot more useful -Still pending to enable tresholding to avoid some hollow places | |||
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL ↵ | Juan Linietsky | |
instruction, fixes #9677 | |||
2017-08-29 | Implement texture UV transpose in the gles3 renderer | Bojidar Marinov | |
Now tilemap rotations work again \o/ | |||
2017-08-28 | Merge pull request #10662 from hoelzl/python3-v3 | Rémi Verschelde | |
Make build scripts Python 3 compatible | |||
2017-08-27 | -Moved script run to editor, removed from project | Juan Linietsky | |
-fixed to code completion -fix shader crash bug reported by tagcup | |||
2017-08-27 | Make build scripts Python3 compatible | Matthias Hoelzl | |
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. | |||
2017-08-25 | Fixed opaque unshaded materials, they go through the regular opaque render ↵ | Juan Linietsky | |
list, closes #9917 | |||
2017-08-25 | fix shadow filter pcf5 implemented as pcf7 | letheed | |
2017-08-23 | fix ssao issue with intel hd**** hardwares | Gilles Roudiere | |
2017-08-22 | Fade last cascade in directional shadow, closes #9779 | Juan Linietsky | |
2017-08-22 | Fix Reindhart tonemapping, invalid type in signature | Rémi Verschelde | |
Fixes #10533. | |||
2017-08-21 | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky | |
2017-08-11 | Some fixes for shaders and WebGL2 | Fabio Alessandrelli | |
Add padding to UBO data to be multiple of 16 bytes Add precision definition for samplers Replace texture2D (deprecated) with texture in shaders | |||
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | |
-Restored an alpha scissor property in Material | |||
2017-08-06 | Use vertex distance instead of z, fixes #9108 | Juan Linietsky | |
2017-07-29 | Few small GI Probe fixes | Juan Linietsky | |
2017-07-26 | Fixes to glow and auto exposure, closes #9797, closes #9106 | Juan Linietsky | |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky | |