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path: root/drivers/gles3/shaders
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2017-10-03Various clean ups and cosmetic changes in scene.glsl.Ferenc Arn
Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms.
2017-10-02Merge pull request #11700 from tagcup/clearcoat_fixAndreas Haas
Fix clearcoat without Schlick-GGX specular.
2017-10-02missing PI division on vertex shaderJuan Linietsky
2017-10-01Slight proposed fixes to PBR.Juan Linietsky
2017-10-01Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ↵Juan Linietsky
multiplied lights by PI internally.
2017-10-01Switched Burley/Lambert, and restored diffuse term to 0-1 range for ↵Juan Linietsky
compatibility.
2017-10-01Merge pull request #11694 from tagcup/lambert_normalizationJuan Linietsky
Ensure that Lambert is energy conserving.
2017-10-01Add missing N.L factor to Burley's contribution to radiance.Ferenc Arn
2017-09-30Fix environmental BRDF.Ferenc Arn
2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵Juan Linietsky
Closes #9186
2017-09-29Fix clearcoat without Schlick-GGX specular.Ferenc Arn
Fixes #11698.
2017-09-29Ensure that Lambert is energy conserving.Ferenc Arn
Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops).
2017-09-29Merge pull request #11672 from tagcup/fix_oren_nayarGilles Roudiere
Fix Oren-Nayar diffuse.
2017-09-28Fix Oren-Nayar diffuse.Ferenc Arn
2017-09-29Fixed typo: 'texure' to 'texture'Indah Sylvia
2017-09-27Fixes to light shaders, should work now..Juan Linietsky
2017-09-26Avoid pow in Burley diffuse.Ferenc Arn
2017-09-23Added light affect parameter to baked AOJuan Linietsky
2017-09-23Fixes to rim parameter in shaderJuan Linietsky
2017-09-21Added proximity and distance fade to SpatialMaterialJuan Linietsky
2017-09-12Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky
2017-09-07Fixed orthogonal projection in all effects and post processesJuan Linietsky
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-06-Fix folow surface in subsurface scattering, closes #10696Juan Linietsky
-Fixed filter kernels of subsurface scattering so quality settings make more sense
2017-09-06Fix frame selection in 2D particles, closes #10668Juan Linietsky
2017-09-05Fix directional vertex shaded light which was using normal instead of light ↵Juan Linietsky
color, closes #10608
2017-09-04Fix opaque pre pass, closes #10472Juan Linietsky
2017-09-04Don't compare float to intHenrik Andersson
2017-09-03Added transmission shader parameter.Juan Linietsky
2017-09-01add shadow_filter variant PCF7letheed
2017-08-31Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transposeRémi Verschelde
Implement texture UV transpose in the gles3 renderer
2017-08-31Merge pull request #10624 from letheed/masterRémi Verschelde
Fix shadow filter pcf5 implemented as pcf7
2017-08-29-Fixed screen edge SSAO filter, fixes #9678Juan Linietsky
-Raised the SSAO limits, making the effect a lot more useful -Still pending to enable tresholding to avoid some hollow places
2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL ↵Juan Linietsky
instruction, fixes #9677
2017-08-29Implement texture UV transpose in the gles3 rendererBojidar Marinov
Now tilemap rotations work again \o/
2017-08-28Merge pull request #10662 from hoelzl/python3-v3Rémi Verschelde
Make build scripts Python 3 compatible
2017-08-27-Moved script run to editor, removed from projectJuan Linietsky
-fixed to code completion -fix shader crash bug reported by tagcup
2017-08-27Make build scripts Python3 compatibleMatthias Hoelzl
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-25Fixed opaque unshaded materials, they go through the regular opaque render ↵Juan Linietsky
list, closes #9917
2017-08-25fix shadow filter pcf5 implemented as pcf7letheed
2017-08-23fix ssao issue with intel hd**** hardwaresGilles Roudiere
2017-08-22Fade last cascade in directional shadow, closes #9779Juan Linietsky
2017-08-22Fix Reindhart tonemapping, invalid type in signatureRémi Verschelde
Fixes #10533.
2017-08-21Several fixes to subsurface scattering. Closes #9530Juan Linietsky
2017-08-11Some fixes for shaders and WebGL2Fabio Alessandrelli
Add padding to UBO data to be multiple of 16 bytes Add precision definition for samplers Replace texture2D (deprecated) with texture in shaders
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
-Restored an alpha scissor property in Material
2017-08-06Use vertex distance instead of z, fixes #9108Juan Linietsky
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-26Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky
2017-07-22Several changes to better run in mobile.Juan Linietsky