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path: root/drivers/gles3/shaders
AgeCommit message (Expand)Author
2017-10-11Fix the condition when specular light calculation is avoided (should be rough...Ferenc Arn
2017-10-11Merge pull request #11966 from BastiaanOlij/stereo_skyRémi Verschelde
2017-10-11Merge pull request #11818 from tagcup/anisotropic_ggxRémi Verschelde
2017-10-10Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij
2017-10-09Fix anisotropic GGX D function, and introduce and use anistropic GGX G function.Ferenc Arn
2017-10-04Fix type error in subsurface scattering shader codeHiroshi Ogawa
2017-10-03Various clean ups and cosmetic changes in scene.glsl.Ferenc Arn
2017-10-02Merge pull request #11700 from tagcup/clearcoat_fixAndreas Haas
2017-10-02missing PI division on vertex shaderJuan Linietsky
2017-10-01Slight proposed fixes to PBR.Juan Linietsky
2017-10-01Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ...Juan Linietsky
2017-10-01Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi...Juan Linietsky
2017-10-01Merge pull request #11694 from tagcup/lambert_normalizationJuan Linietsky
2017-10-01Add missing N.L factor to Burley's contribution to radiance.Ferenc Arn
2017-09-30Fix environmental BRDF.Ferenc Arn
2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky
2017-09-29Fix clearcoat without Schlick-GGX specular.Ferenc Arn
2017-09-29Ensure that Lambert is energy conserving.Ferenc Arn
2017-09-29Merge pull request #11672 from tagcup/fix_oren_nayarGilles Roudiere
2017-09-28Fix Oren-Nayar diffuse.Ferenc Arn
2017-09-29Fixed typo: 'texure' to 'texture'Indah Sylvia
2017-09-27Fixes to light shaders, should work now..Juan Linietsky
2017-09-26Avoid pow in Burley diffuse.Ferenc Arn
2017-09-23Added light affect parameter to baked AOJuan Linietsky
2017-09-23Fixes to rim parameter in shaderJuan Linietsky
2017-09-21Added proximity and distance fade to SpatialMaterialJuan Linietsky
2017-09-12Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky
2017-09-07Fixed orthogonal projection in all effects and post processesJuan Linietsky
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
2017-09-06-Fix folow surface in subsurface scattering, closes #10696Juan Linietsky
2017-09-06Fix frame selection in 2D particles, closes #10668Juan Linietsky
2017-09-05Fix directional vertex shaded light which was using normal instead of light c...Juan Linietsky
2017-09-04Fix opaque pre pass, closes #10472Juan Linietsky
2017-09-04Don't compare float to intHenrik Andersson
2017-09-03Added transmission shader parameter.Juan Linietsky
2017-09-01add shadow_filter variant PCF7letheed
2017-08-31Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transposeRémi Verschelde
2017-08-31Merge pull request #10624 from letheed/masterRémi Verschelde
2017-08-29-Fixed screen edge SSAO filter, fixes #9678Juan Linietsky
2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky
2017-08-29Implement texture UV transpose in the gles3 rendererBojidar Marinov
2017-08-28Merge pull request #10662 from hoelzl/python3-v3Rémi Verschelde
2017-08-27-Moved script run to editor, removed from projectJuan Linietsky
2017-08-27Make build scripts Python3 compatibleMatthias Hoelzl
2017-08-25Fixed opaque unshaded materials, they go through the regular opaque render li...Juan Linietsky
2017-08-25fix shadow filter pcf5 implemented as pcf7letheed
2017-08-23fix ssao issue with intel hd**** hardwaresGilles Roudiere
2017-08-22Fade last cascade in directional shadow, closes #9779Juan Linietsky
2017-08-22Fix Reindhart tonemapping, invalid type in signatureRémi Verschelde
2017-08-21Several fixes to subsurface scattering. Closes #9530Juan Linietsky