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path: root/drivers/gles3/shaders
AgeCommit message (Expand)Author
2022-10-27Merge pull request #66107 from devloglogan/ambient-light-disabled-fixClay John
2022-10-21Add multiview to the opengl3 driverDavid Snopek
2022-10-14Fix error in Web builds that resulting in 2Dclayjohn
2022-10-12Add 2D lights to OpenGL3 canvas rendererclayjohn
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
2022-10-03Properly expose TEXTURE_PIXEL_SIZE in Opengl3 rendererclayjohn
2022-09-19enabled ambient_light_disabled render mode flagLogan Lang
2022-09-13Move debanding into internal sky shader code so that it is applied after ever...clayjohn
2022-09-12Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ...clayjohn
2022-09-06Fix rendering when using WebGL2.clayjohn
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-13Implement Octahedral on OpenGL3Omar El Sheikh
2022-08-08Merge pull request #62547 from clayjohn/ref_vec_pbrRémi Verschelde
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-01Fix various bugs in GLES3 renderer that stopped it from running on webclayjohn
2022-08-01Merge pull request #63587 from clayjohn/specular-occlusionRémi Verschelde
2022-07-31Treat specular less than 0.02 as occlusionclayjohn
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-27Merge pull request #62364 from clayjohn/GLES3-sky-optimizationRémi Verschelde
2022-07-02SCons: Properly track codegen script dependency for generated GLSL headersRémi Verschelde
2022-06-29Evaluate specular reflections using specular dominant direction instead of as...clayjohn
2022-06-22Precompute on the CPU as much as possible for the Cubemap filter shaderclayjohn
2022-06-14Implement MultiMesh in 3D and flesh out MultiMesh functionsclayjohn
2022-05-25Implement 2D Meshes and MultiMeshes in GLES3 backendclayjohn
2022-05-24Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn
2022-05-19Fix sky updating when DirectionalLight mode changed and shader compatibility ...clayjohn
2022-05-18Fix tonemapper shader to correctly apply alpha channelYuri Rubinsky
2022-05-16Add basic lighting to GLES3 renderer.clayjohn
2022-05-16Fix computation of screen_uvSomnath Sarkar
2022-05-12Basic 3D renderingclayjohn
2022-05-11SceneShader compilingclayjohn
2022-05-11SkyShaders workingclayjohn
2022-04-29Rename Transform2D "elements" to "columns"Aaron Franke
2022-04-28Merge pull request #60503 from clayjohn/OPENGL-3DRémi Verschelde
2022-04-26Overhaul GLES3: Add basis for 3D renderer, overhaul materials and texturesclayjohn
2022-04-22Implement Label3D node.bruvzg
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky
2022-02-22Use Filament specular models and parametrizationclayjohn
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-11WIP New GLES3 Shader Compilerreduz
2022-01-02Fix various typosluz paz
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-19Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimizationRémi Verschelde
2020-01-19GLES3: Slight optimization to irradiance computeRémi Verschelde
2020-01-18reduce complexity of irradiance map generationclayjohn
2020-01-12Fix generation of irradiance mapclayjohn
2020-01-03Merge pull request #34551 from MadEqua/fix-light-with-skeletonRémi Verschelde