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Godot with FMOD integration
RayHammer
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Age
Commit message (
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Author
2023-01-27
Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-26
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Rémi Verschelde
2023-01-25
Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-24
Fix some SpotLight3D issues (clustering artifacts, light leak)
Hendrik Brucker
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-17
GLES3: Fix canvas shader use of undefined draw_data
Rémi Verschelde
2023-01-14
fix normal map not flipping in sprite2D
jainl28patel
2022-12-15
Use instanced array buffer instead of UBO for canvas item batching
clayjohn
2022-12-11
OpenGL: Fix scene shader error when using Omni or Spot but not both
Rémi Verschelde
2022-12-05
Clean up specialization constants in OpenGL scene renderer
clayjohn
2022-12-05
Merge pull request #69521 from clayjohn/GLES3-glsl
Rémi Verschelde
2022-12-04
Exposure emulated *Unorm4x8 glsl functions in non-android builds
clayjohn
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
Merge pull request #69522 from clayjohn/IBL-black-metal
Rémi Verschelde
2022-12-03
Merge pull request #69514 from clayjohn/IBL-roughness
Rémi Verschelde
2022-12-02
Allow black metallic materials to reflect IBL
clayjohn
2022-12-02
Properly remap roughness when reading from radiance map
clayjohn
2022-12-01
Merge pull request #69325 from clayjohn/GLES3-skeletons
Rémi Verschelde
2022-11-29
Enable GLES3 on Android
clayjohn
2022-11-29
Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-21
Expose model_matrix in GLES3 scene fragment shader
clayjohn
2022-11-20
Merge pull request #68830 from Ayush-singla27/issuebranch
Rémi Verschelde
2022-11-18
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-11-19
fixed incorrect mesh normals in shaders
Ayush Singla
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-10-28
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-27
Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
Clay John
2022-10-21
Add multiview to the opengl3 driver
David Snopek
2022-10-14
Fix error in Web builds that resulting in 2D
clayjohn
2022-10-12
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-06
Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-03
Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer
clayjohn
2022-09-19
enabled ambient_light_disabled render mode flag
Logan Lang
2022-09-13
Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-12
Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ...
clayjohn
2022-09-06
Fix rendering when using WebGL2.
clayjohn
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-13
Implement Octahedral on OpenGL3
Omar El Sheikh
2022-08-08
Merge pull request #62547 from clayjohn/ref_vec_pbr
Rémi Verschelde
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-01
Fix various bugs in GLES3 renderer that stopped it from running on web
clayjohn
2022-08-01
Merge pull request #63587 from clayjohn/specular-occlusion
Rémi Verschelde
2022-07-31
Treat specular less than 0.02 as occlusion
clayjohn
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-27
Merge pull request #62364 from clayjohn/GLES3-sky-optimization
Rémi Verschelde
2022-07-02
SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-06-29
Evaluate specular reflections using specular dominant direction instead of as...
clayjohn
2022-06-22
Precompute on the CPU as much as possible for the Cubemap filter shader
clayjohn
2022-06-14
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
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