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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gles3
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tonemap.glsl
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Author
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2019-08-29
Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
Holger Dammertz
2019-02-13
Fix typos with codespell
Rémi Verschelde
2018-10-02
Merge pull request #21436 from CptPotato/tonemap-fixes
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-08-27
fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ...
alex-poe
2018-08-27
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-24
Style: Fix code formatting in GLES3 shaders
Rémi Verschelde
2018-07-12
reformatted and restructured tonemap.glsl
alex-poe
2018-07-11
added 'whitepoint' to ACES tonemapping
alex-2b17x4
2018-05-06
Added option to viewport to keep linear color
Bastiaan Olij
2017-10-12
Fix viewport vflip
Hiroshi Ogawa
2017-08-22
Fix Reindhart tonemapping, invalid type in signature
Rémi Verschelde
2017-07-26
Fixes to glow and auto exposure, closes #9797, closes #9106
Juan Linietsky
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-05
-working SCREEN_TEXTURE, SCREEN_UV shader variables
Juan Linietsky
2016-12-10
DOF blur, near and far fields..
Juan Linietsky
2016-12-08
Multi stage glow with light bleeding from HDR
Juan Linietsky
2016-12-07
Tonemapping and Auto Exposure support
Juan Linietsky