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path: root/drivers/gles3/shaders/tonemap.glsl
AgeCommit message (Expand)Author
2022-01-11New OpenGL batching canvas rendererclayjohn
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2019-08-29Removed clamping of the Linear tonemapping when KEEP_3D_LINEARHolger Dammertz
2019-02-13Fix typos with codespellRémi Verschelde
2018-10-02Merge pull request #21436 from CptPotato/tonemap-fixesRémi Verschelde
2018-09-12Misc. typosluz.paz
2018-08-27fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ...alex-poe
2018-08-27Style: Enable clang-format on GLSL shadersRémi Verschelde
2018-08-24Style: Fix code formatting in GLES3 shadersRémi Verschelde
2018-07-12reformatted and restructured tonemap.glslalex-poe
2018-07-11added 'whitepoint' to ACES tonemappingalex-2b17x4
2018-05-06Added option to viewport to keep linear colorBastiaan Olij
2017-10-12Fix viewport vflipHiroshi Ogawa
2017-08-22Fix Reindhart tonemapping, invalid type in signatureRémi Verschelde
2017-07-26Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
2016-12-10DOF blur, near and far fields..Juan Linietsky
2016-12-08Multi stage glow with light bleeding from HDRJuan Linietsky
2016-12-07Tonemapping and Auto Exposure supportJuan Linietsky