Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-29 | Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR | Holger Dammertz | |
Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in floating point texture targets (via Viewport) for further processing or saving high dynamic range data into files. This only works when no color conversion is active. | |||
2019-02-13 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2018-10-02 | Merge pull request #21436 from CptPotato/tonemap-fixes | Rémi Verschelde | |
tonemapping fixes | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-08-27 | fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ↵ | alex-poe | |
bias | |||
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde | |
As of clang-format 6.0.1, putting the `/* clang-format off */` hint around our "invalid" `[vertex]` and `[shader]` statements isn't enough to prevent a bogus indent of the next comments and first valid statement, so we need to enclose that first valid statement in the unformatted chunk. | |||
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde | |
2018-07-12 | reformatted and restructured tonemap.glsl | alex-poe | |
2018-07-11 | added 'whitepoint' to ACES tonemapping | alex-2b17x4 | |
2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij | |
2017-10-12 | Fix viewport vflip | Hiroshi Ogawa | |
2017-08-22 | Fix Reindhart tonemapping, invalid type in signature | Rémi Verschelde | |
Fixes #10533. | |||
2017-07-26 | Fixes to glow and auto exposure, closes #9797, closes #9106 | Juan Linietsky | |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky | |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky | |
-Restored resource previews! | |||
2017-06-05 | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky | |
-Added refraction support for default material -Enabled BCS adjustments, as well as color correction. | |||
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky | |
2016-12-08 | Multi stage glow with light bleeding from HDR | Juan Linietsky | |
2016-12-07 | Tonemapping and Auto Exposure support | Juan Linietsky | |