Age | Commit message (Expand) | Author |
---|---|---|
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde |
2018-07-12 | reformatted and restructured tonemap.glsl | alex-poe |
2018-07-11 | added 'whitepoint' to ACES tonemapping | alex-2b17x4 |
2018-05-06 | Added option to viewport to keep linear color | Bastiaan Olij |
2017-10-12 | Fix viewport vflip | Hiroshi Ogawa |
2017-08-22 | Fix Reindhart tonemapping, invalid type in signature | Rémi Verschelde |
2017-07-26 | Fixes to glow and auto exposure, closes #9797, closes #9106 | Juan Linietsky |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-06-05 | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky |
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky |
2016-12-08 | Multi stage glow with light bleeding from HDR | Juan Linietsky |
2016-12-07 | Tonemapping and Auto Exposure support | Juan Linietsky |