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path: root/drivers/gles3/shaders/subsurf_scattering.glsl
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2018-08-27Style: Enable clang-format on GLSL shadersRémi Verschelde
As of clang-format 6.0.1, putting the `/* clang-format off */` hint around our "invalid" `[vertex]` and `[shader]` statements isn't enough to prevent a bogus indent of the next comments and first valid statement, so we need to enclose that first valid statement in the unformatted chunk.
2018-08-24Style: Fix code formatting in GLES3 shadersRémi Verschelde
2017-10-04Fix type error in subsurface scattering shader codeHiroshi Ogawa
2017-09-07Fixed orthogonal projection in all effects and post processesJuan Linietsky
2017-09-06-Fix folow surface in subsurface scattering, closes #10696Juan Linietsky
-Fixed filter kernels of subsurface scattering so quality settings make more sense
2017-08-21Several fixes to subsurface scattering. Closes #9530Juan Linietsky
2017-06-03subsurface scattering is fixed and working againJuan Linietsky
2017-01-01WIP particle systemJuan Linietsky
Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering
2016-12-02Subsurface scattering material param is now working!Juan Linietsky