Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-26 | Improve SSAO performance and quality | Hugo Locurcio | |
This decreases the number of samples significantly, leading to a notable performance increase with only a very slight loss in visual quality. This also tweaks the default SSAO settings to use 3×3 blurring, which makes noise patterns much less visible. | |||
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde | |
As of clang-format 6.0.1, putting the `/* clang-format off */` hint around our "invalid" `[vertex]` and `[shader]` statements isn't enough to prevent a bogus indent of the next comments and first valid statement, so we need to enclose that first valid statement in the unformatted chunk. | |||
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde | |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky | |
2017-09-07 | Fixed orthogonal projection in all effects and post processes | Juan Linietsky | |
2017-08-23 | fix ssao issue with intel hd**** hardwares | Gilles Roudiere | |
2017-06-14 | Fixed several bugs with directional light, and changed defaults to be more ↵ | Juan Linietsky | |
sensible. | |||
2017-02-22 | Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ↵ | Juan Linietsky | |
work though | |||
2016-12-04 | Support for SSAO | Juan Linietsky | |