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path: root/drivers/gles3/shaders/ssao.glsl
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2019-05-26Improve SSAO performance and qualityHugo Locurcio
This decreases the number of samples significantly, leading to a notable performance increase with only a very slight loss in visual quality. This also tweaks the default SSAO settings to use 3×3 blurring, which makes noise patterns much less visible.
2018-08-27Style: Enable clang-format on GLSL shadersRémi Verschelde
As of clang-format 6.0.1, putting the `/* clang-format off */` hint around our "invalid" `[vertex]` and `[shader]` statements isn't enough to prevent a bogus indent of the next comments and first valid statement, so we need to enclose that first valid statement in the unformatted chunk.
2018-08-24Style: Fix code formatting in GLES3 shadersRémi Verschelde
2017-10-22Many fixes to SSAO, should be good now.Juan Linietsky
2017-09-07Fixed orthogonal projection in all effects and post processesJuan Linietsky
2017-08-23fix ssao issue with intel hd**** hardwaresGilles Roudiere
2017-06-14Fixed several bugs with directional light, and changed defaults to be more ↵Juan Linietsky
sensible.
2017-02-22Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ↵Juan Linietsky
work though
2016-12-04Support for SSAOJuan Linietsky