Age | Commit message (Collapse) | Author |
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everything else.
This ensures that the debanding does not scale with exposure or any other effect.
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This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
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The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
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This includes all three light types and IBL, but does not include shadows or any form of GI
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