Age | Commit message (Expand) | Author |
---|---|---|
2022-09-13 | Move debanding into internal sky shader code so that it is applied after ever... | clayjohn |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio |
2022-05-16 | Add basic lighting to GLES3 renderer. | clayjohn |
2022-05-12 | Basic 3D rendering | clayjohn |
2022-05-11 | SkyShaders working | clayjohn |
2022-04-26 | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn |