Age | Commit message (Collapse) | Author | |
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2023-01-27 | Automatically transform Skeleton2D calculations so pivots are not needed | clayjohn | |
2022-11-29 | Add Skeletons and Blend Shapes to the OpenGL renderer | clayjohn | |
This uses a similar multipass approach to blend shapes as Godot 3.x, the major difference here is that we need to convert the normals and tangents to octahedral for rendering. Skeletons work the same as the Vulkan renderer except the bones are stored in a texture as they were in 3.x. |