Age | Commit message (Expand) | Author |
---|---|---|
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde |
2017-09-07 | Fixed orthogonal projection in all effects and post processes | Juan Linietsky |
2017-06-16 | Cleaned up Screen Space Reflections, closes #8119 | Juan Linietsky |
2017-06-16 | Fixes to SSR, WIP. | Juan Linietsky |
2017-04-02 | Fix failing to compile shader on Adreno GPU | volzhs |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2016-12-02 | Subsurface scattering material param is now working! | Juan Linietsky |
2016-11-29 | Screen space reflection effect | Juan Linietsky |