Age | Commit message (Expand) | Author |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde |
2019-12-29 | Use correct omni light attenuation | Winston |
2019-12-21 | Merge pull request #34527 from MadEqua/fix-gles3-light-cutoff | Rémi Verschelde |
2019-12-21 | Fix GLES3 light cutoff. | Bruno Lourenço |
2019-12-21 | Fix contact shadow when light is outside of viewport. | Bruno Lourenço |
2019-12-10 | Add a default POINT_SIZE | clayjohn |
2019-12-03 | Merge pull request #33836 from clayjohn/blinn-fix | Rémi Verschelde |
2019-11-29 | Disable shadow map sampling when shadows are not used in GLES3 | PouleyKetchoupp |
2019-11-22 | Fix Specular Blinn function | clayjohn |
2019-11-19 | Fix issues with environment mapping | clayjohn |
2019-09-24 | Fix copyright headers and style issues | Rémi Verschelde |
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky |
2019-05-23 | Merge pull request #29031 from BastiaanOlij/alpha_shadow | Rémi Verschelde |
2019-05-21 | Implement shadow to opacity | Bastiaan Olij |
2019-05-19 | Scale environment lighting correctly in GLES3 | clayjohn |
2019-05-14 | fix lighting bug introduced in clear color changes | clayjohn |
2019-05-13 | added radiance when using clear color and fixed brdf | clayjohn |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam |
2019-02-22 | Fix precision issue with skeletons, closes #26057, closes #26062 | Juan Linietsky |
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde |
2019-01-14 | Use GLES2 approach to vertex shading in GLES3, which has been more developed.... | Juan Linietsky |
2018-12-29 | Override GL_position | Bastiaan Olij |
2018-12-21 | Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl... | PouleyKetchoupp |
2018-12-11 | Merge pull request #23483 from clayjohn/fragment_camera_view | Rémi Verschelde |
2018-12-11 | make VIEW vector available in fragment | clayjohn |
2018-11-28 | Fix style issues and signature mismatch | Rémi Verschelde |
2018-11-23 | Avoid voxel cone trace from going full 180 degrees, fixes #20716 | Juan Linietsky |
2018-11-21 | Ensure double sided normalmaps work, fixes #23760 | Juan Linietsky |
2018-11-16 | Fix shader bug likely introduced recently. | Juan Linietsky |
2018-11-16 | Removed unnecesary normal multiplication (only culling was really needed), fi... | Juan Linietsky |
2018-11-14 | Merge pull request #23248 from dlasalle/fog | Juan Linietsky |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle |
2018-11-12 | Merge pull request #22639 from tagcup/opt | Rémi Verschelde |
2018-10-22 | Fix gles3 shader to actually multiply specular light by rev_amount for fog ca... | Dominique LaSalle |
2018-10-11 | Avoid some unnecessary calculations in scene.glsl. | Ferenc Arn |
2018-10-07 | Baker fixes | Juan Linietsky |
2018-09-30 | Optimized GGX G function for GLES2. | tagcup |
2018-09-30 | Restore the Fresnel term in the BRDF. | Ferenc Arn |
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky |
2018-09-23 | Fix build after 65fd37c1, using Math_PI | Rémi Verschelde |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde |
2018-08-12 | Fix handling of normals that approach 1 | Nick Hahn |
2018-08-07 | Tweak the default SpatialMaterial properties | Hugo Locurcio |
2018-07-22 | transmission was broken, fix was made. Also fixed treshold. | Juan Linietsky |
2018-07-22 | Fix opaque pre pass not casting shadows | Juan Linietsky |