Age | Commit message (Expand) | Author |
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky |
2018-09-23 | Fix build after 65fd37c1, using Math_PI | Rémi Verschelde |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde |
2018-08-12 | Fix handling of normals that approach 1 | Nick Hahn |
2018-08-07 | Tweak the default SpatialMaterial properties | Hugo Locurcio |
2018-07-22 | transmission was broken, fix was made. Also fixed treshold. | Juan Linietsky |
2018-07-22 | Fix opaque pre pass not casting shadows | Juan Linietsky |
2018-07-17 | Add disable ambient light flag to shaders and materials | Alex Roman |
2018-07-04 | Merge pull request #19786 from JFonS/correct_normal_scaling | Rémi Verschelde |
2018-07-02 | Added ability for SSAO to affect AO textures too | Juan Linietsky |
2018-06-21 | Add render mode to ensure correct normals when using non-uniform scaling | JFonS |
2018-03-29 | Added flag on SpatialMaterial to disable shadows | JFonS |
2018-01-11 | Fixed graphic artifact caused by anisotropic filter | AndreaCatania |
2018-01-10 | Clamp blend to fix screen space reflections | Bastiaan Olij |
2018-01-06 | properly blend interior and exterior ambient in reflection probes, fixes #14695 | Juan Linietsky |
2018-01-06 | Use better initialization value for normalmap, fixes #14720 | Juan Linietsky |
2018-01-05 | Fix dual paraboloid shadow maps, closes #14487 | Juan Linietsky |
2018-01-05 | Fixed GIProbe blending, closes #15164 | Juan Linietsky |
2017-12-26 | Merge pull request #14796 from AlmightyScientist/issue-14552 | Juan Linietsky |
2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky |
2017-12-21 | Change skeleton processing to work on global coordinates, should help fix man... | Juan Linietsky |
2017-12-18 | Shader Language: Fix Vertex Lighting artifacts. | Enzo Nocera |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-10 | Fix usage of signed type in skeleton shader | Rémi Verschelde |
2017-12-08 | After a lot of trial and error, i think rim lighting implementation is now pe... | Juan Linietsky |
2017-12-07 | Added small bit of bias depending on lenght for contact shadows, fixes #12726 | Juan Linietsky |
2017-12-06 | Fixed rim lighting glitch, closes #13340, closes #13986 | Juan Linietsky |
2017-12-03 | Disable invariant gl_Position to workaround Mesa bug 100316 | Rémi Verschelde |
2017-12-01 | Properly take into consideration that VERTEX must be written to in opaque pre... | Juan Linietsky |
2017-11-26 | Merge pull request #13290 from Chaosus/projectionfix | Rémi Verschelde |
2017-11-26 | Fixed invalid transform when skip_vertex_transform used | Chaosus |
2017-11-27 | Fix shader compilation fail on Android | volzhs |
2017-11-25 | -Fixed height fog (was broken) | Juan Linietsky |
2017-10-30 | Add viewport to the other SceneData struct. | Ferenc Arn |
2017-10-30 | Merge pull request #12288 from tagcup/expose_viewport_size | Juan Linietsky |
2017-10-26 | Expose VIEWPORT_SIZE in shader language. | Ferenc Arn |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde |
2017-10-22 | Partially undo #11807. | Ferenc Arn |
2017-10-22 | Merge pull request #12297 from tagcup/clearcoat_fix | Rémi Verschelde |
2017-10-21 | Don't add clearcoat BRDF to specular light as-is. | Ferenc Arn |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn |
2017-10-21 | Corrections to #11807. | Ferenc Arn |
2017-10-21 | Merge pull request #11807 from tagcup/roughness_metallic_limiting_cases | Juan Linietsky |
2017-10-14 | Fix render mode specular schlick ggx | Hiroshi Ogawa |
2017-10-11 | Fix the condition when specular light calculation is avoided (should be rough... | Ferenc Arn |
2017-10-09 | Fix anisotropic GGX D function, and introduce and use anistropic GGX G function. | Ferenc Arn |
2017-10-03 | Various clean ups and cosmetic changes in scene.glsl. | Ferenc Arn |
2017-10-02 | Merge pull request #11700 from tagcup/clearcoat_fix | Andreas Haas |