Age | Commit message (Collapse) | Author |
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Use self-documenting names for variables which are otherwise confusing. Also avoid recalculating certain terms.
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Fix clearcoat without Schlick-GGX specular.
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multiplied lights by PI internally.
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compatibility.
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Ensure that Lambert is energy conserving.
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Fixes #11698.
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Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops).
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Fix Oren-Nayar diffuse.
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Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
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color, closes #10608
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instruction, fixes #9677
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-fixed to code completion
-fix shader crash bug reported by tagcup
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list, closes #9917
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-Restored an alpha scissor property in Material
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-Fix for positional sound corruption to avoid making people deaf.
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Ability to also disable specular
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Added multipass support for materials.
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-Some fixes to shader lang
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tester demo
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increase is enormous.
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-Fixded BackBuffercopy object
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make it more GLSL compatible
-Fixed referencing of world_transform in fragment shader not working
-Fixed unsycn bug related to getting shader param list from the server
-Fixed getting all textures from shader properly, fixes #8353
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sensible.
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-Restored resource previews!
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