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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
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gles3
/
shaders
/
scene.glsl
Age
Commit message (
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Author
2017-06-05
-working SCREEN_TEXTURE, SCREEN_UV shader variables
Juan Linietsky
2017-06-03
subsurface scattering is fixed and working again
Juan Linietsky
2017-06-01
GI probes working back again
Juan Linietsky
2017-06-01
Rework shading modes and change location of light shader
Juan Linietsky
2017-05-31
stuff got modified :(
Juan Linietsky
2017-05-31
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-30
Several fixes related to PBR and Environment
Juan Linietsky
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-12
converted skeletons from uniform to texture
Juan Linietsky
2017-02-22
Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ...
Juan Linietsky
2017-02-16
a ton of bug fixes to the renderer
Juan Linietsky
2017-02-08
basic contact shadows implementation, will most likely need some polishing
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
RĂ©mi Verschelde
2017-01-01
WIP particle system
Juan Linietsky
2016-12-31
Some fixes and clean ups
Juan Linietsky
2016-12-30
begin work on new particle system
reduz
2016-12-24
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
2016-12-22
can bake for omni and spotlight
Juan Linietsky
2016-12-21
Some BRDF fixes
Juan Linietsky
2016-12-20
work in progress global illumination
Juan Linietsky
2016-12-04
Support for SSAO
Juan Linietsky
2016-12-02
Subsurface scattering material param is now working!
Juan Linietsky
2016-11-29
Screen space reflection effect
Juan Linietsky
2016-11-22
Instancing is working! (hooray)
Juan Linietsky
2016-11-21
Skeletons are working now.
Juan Linietsky
2016-11-20
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-19
working reflection probes!!
Juan Linietsky
2016-11-11
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
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