Age | Commit message (Collapse) | Author |
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Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
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color, closes #10608
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instruction, fixes #9677
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-fixed to code completion
-fix shader crash bug reported by tagcup
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list, closes #9917
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-Restored an alpha scissor property in Material
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-Fix for positional sound corruption to avoid making people deaf.
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Ability to also disable specular
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Added multipass support for materials.
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-Some fixes to shader lang
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tester demo
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increase is enormous.
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-Fixded BackBuffercopy object
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make it more GLSL compatible
-Fixed referencing of world_transform in fragment shader not working
-Fixed unsycn bug related to getting shader param list from the server
-Fixed getting all textures from shader properly, fixes #8353
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sensible.
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-Restored resource previews!
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-Added refraction support for default material
-Enabled BCS adjustments, as well as color correction.
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work though
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
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Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
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are no longer valid :(
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store normal when baking
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