summaryrefslogtreecommitdiff
path: root/drivers/gles3/shaders/scene.glsl
AgeCommit message (Expand)Author
2017-09-30Fix environmental BRDF.Ferenc Arn
2017-09-29Fix clearcoat without Schlick-GGX specular.Ferenc Arn
2017-09-29Ensure that Lambert is energy conserving.Ferenc Arn
2017-09-29Merge pull request #11672 from tagcup/fix_oren_nayarGilles Roudiere
2017-09-28Fix Oren-Nayar diffuse.Ferenc Arn
2017-09-29Fixed typo: 'texure' to 'texture'Indah Sylvia
2017-09-27Fixes to light shaders, should work now..Juan Linietsky
2017-09-26Avoid pow in Burley diffuse.Ferenc Arn
2017-09-23Added light affect parameter to baked AOJuan Linietsky
2017-09-23Fixes to rim parameter in shaderJuan Linietsky
2017-09-21Added proximity and distance fade to SpatialMaterialJuan Linietsky
2017-09-12Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky
2017-09-07Fixed orthogonal projection in all effects and post processesJuan Linietsky
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
2017-09-05Fix directional vertex shaded light which was using normal instead of light c...Juan Linietsky
2017-09-04Fix opaque pre pass, closes #10472Juan Linietsky
2017-09-03Added transmission shader parameter.Juan Linietsky
2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky
2017-08-27-Moved script run to editor, removed from projectJuan Linietsky
2017-08-25Fixed opaque unshaded materials, they go through the regular opaque render li...Juan Linietsky
2017-08-22Fade last cascade in directional shadow, closes #9779Juan Linietsky
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
2017-08-06Use vertex distance instead of z, fixes #9108Juan Linietsky
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-15Many fixes to improve GI Probe qualityJuan Linietsky
2017-07-15Fix to make voxel cone tracing work properly againJuan Linietsky
2017-07-15-Fix for multiple reflection probes causing issues.Juan Linietsky
2017-07-08Some adjustments to toon material to make it more flexibleJuan Linietsky
2017-07-08Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky
2017-07-08-Added triplanar mapping modesJuan Linietsky
2017-07-05Fixed bug regarding to strange black shapes appearing in ice from material te...Juan Linietsky
2017-07-05Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky
2017-07-04Implemented environment arrays for skybox reflection and roughness, quality i...Juan Linietsky
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-06-17-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky
2017-06-16TIME constant reverted to a single float, fixes #9123Juan Linietsky
2017-06-14Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky
2017-06-13Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky
2017-06-12Fix bug breaking shader when skeleton+tangents were used, closes #8673Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-07Fog is complete!Juan Linietsky
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
2017-06-03subsurface scattering is fixed and working againJuan Linietsky
2017-06-01GI probes working back againJuan Linietsky
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky
2017-05-31stuff got modified :(Juan Linietsky
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky