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path: root/drivers/gles3/shaders/scene.glsl
AgeCommit message (Expand)Author
2022-02-22Use Filament specular models and parametrizationclayjohn
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-02Fix various typosluz paz
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2019-12-29Use correct omni light attenuationWinston
2019-12-21Merge pull request #34527 from MadEqua/fix-gles3-light-cutoffRémi Verschelde
2019-12-21Fix GLES3 light cutoff.Bruno Lourenço
2019-12-21Fix contact shadow when light is outside of viewport.Bruno Lourenço
2019-12-10Add a default POINT_SIZEclayjohn
2019-12-03Merge pull request #33836 from clayjohn/blinn-fixRémi Verschelde
2019-11-29Disable shadow map sampling when shadows are not used in GLES3PouleyKetchoupp
2019-11-22Fix Specular Blinn functionclayjohn
2019-11-19Fix issues with environment mappingclayjohn
2019-09-24Fix copyright headers and style issuesRémi Verschelde
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-05-23Merge pull request #29031 from BastiaanOlij/alpha_shadowRémi Verschelde
2019-05-21Implement shadow to opacityBastiaan Olij
2019-05-19Scale environment lighting correctly in GLES3clayjohn
2019-05-14fix lighting bug introduced in clear color changesclayjohn
2019-05-13added radiance when using clear color and fixed brdfclayjohn
2019-03-03Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky
2019-02-24Explicitly use floating point numbers in the our shadersHein-Pieter van Braam
2019-02-22Fix precision issue with skeletons, closes #26057, closes #26062Juan Linietsky
2019-01-21Cleanup after @reduz :)Rémi Verschelde
2019-01-14Use GLES2 approach to vertex shading in GLES3, which has been more developed....Juan Linietsky
2018-12-29Override GL_positionBastiaan Olij
2018-12-21Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl...PouleyKetchoupp
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
2018-12-11make VIEW vector available in fragmentclayjohn
2018-11-28Fix style issues and signature mismatchRémi Verschelde
2018-11-23Avoid voxel cone trace from going full 180 degrees, fixes #20716Juan Linietsky
2018-11-21Ensure double sided normalmaps work, fixes #23760Juan Linietsky
2018-11-16Fix shader bug likely introduced recently.Juan Linietsky
2018-11-16Removed unnecesary normal multiplication (only culling was really needed), fi...Juan Linietsky
2018-11-14Merge pull request #23248 from dlasalle/fogJuan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-11-12Merge pull request #22639 from tagcup/optRémi Verschelde
2018-10-22Fix gles3 shader to actually multiply specular light by rev_amount for fog ca...Dominique LaSalle
2018-10-11Avoid some unnecessary calculations in scene.glsl.Ferenc Arn
2018-10-07Baker fixesJuan Linietsky
2018-09-30Optimized GGX G function for GLES2.tagcup
2018-09-30Restore the Fresnel term in the BRDF.Ferenc Arn
2018-09-29Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.Juan Linietsky
2018-09-23Fix build after 65fd37c1, using Math_PIRémi Verschelde
2018-09-23-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky
2018-08-27Style: Enable clang-format on GLSL shadersRémi Verschelde
2018-08-24Style: Fix code formatting in GLES3 shadersRémi Verschelde
2018-08-12Fix handling of normals that approach 1Nick Hahn