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path: root/drivers/gles3/shaders/scene.glsl
AgeCommit message (Expand)Author
2022-10-27Merge pull request #66107 from devloglogan/ambient-light-disabled-fixClay John
2022-10-21Add multiview to the opengl3 driverDavid Snopek
2022-09-19enabled ambient_light_disabled render mode flagLogan Lang
2022-09-12Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing ...clayjohn
2022-08-13Implement Octahedral on OpenGL3Omar El Sheikh
2022-08-08Merge pull request #62547 from clayjohn/ref_vec_pbrRémi Verschelde
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-08-01Fix various bugs in GLES3 renderer that stopped it from running on webclayjohn
2022-08-01Merge pull request #63587 from clayjohn/specular-occlusionRémi Verschelde
2022-07-31Treat specular less than 0.02 as occlusionclayjohn
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-06-29Evaluate specular reflections using specular dominant direction instead of as...clayjohn
2022-06-14Implement MultiMesh in 3D and flesh out MultiMesh functionsclayjohn
2022-05-19Fix sky updating when DirectionalLight mode changed and shader compatibility ...clayjohn
2022-05-16Add basic lighting to GLES3 renderer.clayjohn
2022-05-16Fix computation of screen_uvSomnath Sarkar
2022-05-12Basic 3D renderingclayjohn
2022-05-11SceneShader compilingclayjohn
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky
2022-02-22Use Filament specular models and parametrizationclayjohn
2022-01-11New OpenGL batching canvas rendererclayjohn
2022-01-02Fix various typosluz paz
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2019-12-29Use correct omni light attenuationWinston
2019-12-21Merge pull request #34527 from MadEqua/fix-gles3-light-cutoffRémi Verschelde
2019-12-21Fix GLES3 light cutoff.Bruno Lourenço
2019-12-21Fix contact shadow when light is outside of viewport.Bruno Lourenço
2019-12-10Add a default POINT_SIZEclayjohn
2019-12-03Merge pull request #33836 from clayjohn/blinn-fixRémi Verschelde
2019-11-29Disable shadow map sampling when shadows are not used in GLES3PouleyKetchoupp
2019-11-22Fix Specular Blinn functionclayjohn
2019-11-19Fix issues with environment mappingclayjohn
2019-09-24Fix copyright headers and style issuesRémi Verschelde
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-05-23Merge pull request #29031 from BastiaanOlij/alpha_shadowRémi Verschelde
2019-05-21Implement shadow to opacityBastiaan Olij
2019-05-19Scale environment lighting correctly in GLES3clayjohn
2019-05-14fix lighting bug introduced in clear color changesclayjohn
2019-05-13added radiance when using clear color and fixed brdfclayjohn
2019-03-03Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky
2019-02-24Explicitly use floating point numbers in the our shadersHein-Pieter van Braam
2019-02-22Fix precision issue with skeletons, closes #26057, closes #26062Juan Linietsky
2019-01-21Cleanup after @reduz :)Rémi Verschelde
2019-01-14Use GLES2 approach to vertex shading in GLES3, which has been more developed....Juan Linietsky
2018-12-29Override GL_positionBastiaan Olij
2018-12-21Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl...PouleyKetchoupp
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
2018-12-11make VIEW vector available in fragmentclayjohn