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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
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gles3
/
shaders
/
particles.glsl
Age
Commit message (
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Author
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2018-08-27
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-24
Style: Fix code formatting in GLES3 shaders
Rémi Verschelde
2017-11-30
Stop particles resetting on pause.
MillionOstrich
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-23
Small fixes required to get platformer to work.
Juan Linietsky
2017-06-16
TIME constant reverted to a single float, fixes #9123
Juan Linietsky
2017-06-12
Merge pull request #8835 from ippan/particles_shader_index
Juan Linietsky
2017-06-01
Rework shading modes and change location of light shader
Juan Linietsky
2017-05-19
add index to particles glsl
PanPan
2017-04-13
replaced incompatible keywords/function
Dobbias
2017-04-08
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-01-01
WIP particle system
Juan Linietsky
2016-12-30
begin work on new particle system
reduz