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path: root/drivers/gles3/shaders/particles.glsl
AgeCommit message (Collapse)Author
2018-08-27Style: Enable clang-format on GLSL shadersRémi Verschelde
As of clang-format 6.0.1, putting the `/* clang-format off */` hint around our "invalid" `[vertex]` and `[shader]` statements isn't enough to prevent a bogus indent of the next comments and first valid statement, so we need to enclose that first valid statement in the unformatted chunk.
2018-08-24Style: Fix code formatting in GLES3 shadersRémi Verschelde
2017-11-30Stop particles resetting on pause.MillionOstrich
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
-Fixded BackBuffercopy object
2017-06-23Small fixes required to get platformer to work.Juan Linietsky
Added back CanvasItemMaterial
2017-06-16TIME constant reverted to a single float, fixes #9123Juan Linietsky
2017-06-12Merge pull request #8835 from ippan/particles_shader_indexJuan Linietsky
add index to particles glsl
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky
2017-05-19add index to particles glslPanPan
2017-04-13replaced incompatible keywords/functionDobbias
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-01-01WIP particle systemJuan Linietsky
Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering
2016-12-30begin work on new particle systemreduz