Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde | |
As of clang-format 6.0.1, putting the `/* clang-format off */` hint around our "invalid" `[vertex]` and `[shader]` statements isn't enough to prevent a bogus indent of the next comments and first valid statement, so we need to enclose that first valid statement in the unformatted chunk. | |||
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde | |
2017-11-30 | Stop particles resetting on pause. | MillionOstrich | |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky | |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | |
-Fixded BackBuffercopy object | |||
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky | |
Added back CanvasItemMaterial | |||
2017-06-16 | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky | |
2017-06-12 | Merge pull request #8835 from ippan/particles_shader_index | Juan Linietsky | |
add index to particles glsl | |||
2017-06-01 | Rework shading modes and change location of light shader | Juan Linietsky | |
2017-05-19 | add index to particles glsl | PanPan | |
2017-04-13 | replaced incompatible keywords/function | Dobbias | |
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-01-01 | WIP particle system | Juan Linietsky | |
Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering | |||
2016-12-30 | begin work on new particle system | reduz | |