Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde | |
As of clang-format 6.0.1, putting the `/* clang-format off */` hint around our "invalid" `[vertex]` and `[shader]` statements isn't enough to prevent a bogus indent of the next comments and first valid statement, so we need to enclose that first valid statement in the unformatted chunk. | |||
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde | |
2018-01-09 | Fix shader compile error on Android | volzhs | |
**ERROR**: EffectBlurShaderGLES3: Fragment Program Compilation Failed: 23:191: S0001: Type mismatch, cannot convert from 'int' to 'float' At: drivers/gles3/shader_gles3.cpp:168:_display_error_with_code() - EffectBlurShaderGLES3: Fragment Program Compilation Failed: | |||
2017-09-07 | Fixed orthogonal projection in all effects and post processes | Juan Linietsky | |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky | |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson | |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | |
-Fixded BackBuffercopy object | |||
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky | |
2016-12-08 | Multi stage glow with light bleeding from HDR | Juan Linietsky | |
2016-12-04 | Support for SSAO | Juan Linietsky | |
2016-11-30 | Add missing glsl file and remove generated .h files | Juan Linietsky | |