Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-09 | Fix shader compile error on Android | volzhs | |
**ERROR**: EffectBlurShaderGLES3: Fragment Program Compilation Failed: 23:191: S0001: Type mismatch, cannot convert from 'int' to 'float' At: drivers/gles3/shader_gles3.cpp:168:_display_error_with_code() - EffectBlurShaderGLES3: Fragment Program Compilation Failed: | |||
2017-09-07 | Fixed orthogonal projection in all effects and post processes | Juan Linietsky | |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky | |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson | |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | |
-Fixded BackBuffercopy object | |||
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky | |
2016-12-08 | Multi stage glow with light bleeding from HDR | Juan Linietsky | |
2016-12-04 | Support for SSAO | Juan Linietsky | |
2016-11-30 | Add missing glsl file and remove generated .h files | Juan Linietsky | |