Age | Commit message (Expand) | Author |
---|---|---|
2018-11-28 | Fix style issues and signature mismatch | Rémi Verschelde |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde |
2018-01-09 | Fix shader compile error on Android | volzhs |
2017-09-07 | Fixed orthogonal projection in all effects and post processes | Juan Linietsky |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky |
2016-12-08 | Multi stage glow with light bleeding from HDR | Juan Linietsky |
2016-12-04 | Support for SSAO | Juan Linietsky |
2016-11-30 | Add missing glsl file and remove generated .h files | Juan Linietsky |