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path: root/drivers/gles3/shaders/effect_blur.glsl
AgeCommit message (Expand)Author
2022-01-11New OpenGL batching canvas rendererclayjohn
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2019-04-12fixed bug in mip map sigmaclayjohn
2018-11-28Fix style issues and signature mismatchRémi Verschelde
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-08-27Style: Enable clang-format on GLSL shadersRémi Verschelde
2018-08-24Style: Fix code formatting in GLES3 shadersRémi Verschelde
2018-01-09Fix shader compile error on Androidvolzhs
2017-09-07Fixed orthogonal projection in all effects and post processesJuan Linietsky
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2016-12-10DOF blur, near and far fields..Juan Linietsky
2016-12-08Multi stage glow with light bleeding from HDRJuan Linietsky
2016-12-04Support for SSAOJuan Linietsky
2016-11-30Add missing glsl file and remove generated .h filesJuan Linietsky