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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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drivers
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gles3
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shaders
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effect_blur.glsl
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Commit message (
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Author
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2019-04-12
fixed bug in mip map sigma
clayjohn
2018-11-28
Fix style issues and signature mismatch
Rémi Verschelde
2018-11-28
Added luminance capping to avoid glitches on small dots. closes #17996
Juan Linietsky
2018-08-27
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-24
Style: Fix code formatting in GLES3 shaders
Rémi Verschelde
2018-01-09
Fix shader compile error on Android
volzhs
2017-09-07
Fixed orthogonal projection in all effects and post processes
Juan Linietsky
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2016-12-10
DOF blur, near and far fields..
Juan Linietsky
2016-12-08
Multi stage glow with light bleeding from HDR
Juan Linietsky
2016-12-04
Support for SSAO
Juan Linietsky
2016-11-30
Add missing glsl file and remove generated .h files
Juan Linietsky