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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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drivers
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gles3
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shaders
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copy.glsl
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Author
2022-05-24
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-01-18
reduce complexity of irradiance map generation
clayjohn
2019-08-17
changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this...
Holger Dammertz
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-01-23
implemented texture_get_data() for TextureLayered
thomas.herzog
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
2018-08-27
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-24
Style: Fix code formatting in GLES3 shaders
Rémi Verschelde
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-15
Fix copy shader in GLSL ES 3.0
Leon Krause
2017-10-10
Fix issues when rendering panoramic sky in stereoscopic
Bastiaan Olij
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-24
-Restored support for Canvas BG mode on Environment
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-05
-working SCREEN_TEXTURE, SCREEN_UV shader variables
Juan Linietsky
2017-05-30
Several fixes related to PBR and Environment
Juan Linietsky
2017-05-25
Removed skybox support, added panorama support. Skybox support may come back ...
Juan Linietsky
2016-11-29
Screen space reflection effect
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-21
More scene work, can display a skybox
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky