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path: root/drivers/gles3/shaders/copy.glsl
AgeCommit message (Expand)Author
2022-05-24Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn
2022-01-11New OpenGL batching canvas rendererclayjohn
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-01-18reduce complexity of irradiance map generationclayjohn
2019-08-17changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this...Holger Dammertz
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-01-23implemented texture_get_data() for TextureLayeredthomas.herzog
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-08-27Style: Enable clang-format on GLSL shadersRémi Verschelde
2018-08-24Style: Fix code formatting in GLES3 shadersRémi Verschelde
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-15Fix copy shader in GLSL ES 3.0Leon Krause
2017-10-10Fix issues when rendering panoramic sky in stereoscopicBastiaan Olij
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky
2016-11-29Screen space reflection effectJuan Linietsky
2016-10-29-Many many fixesJuan Linietsky
2016-10-21More scene work, can display a skyboxJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky