Age | Commit message (Expand) | Author |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-01-18 | reduce complexity of irradiance map generation | clayjohn |
2019-08-17 | changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this... | Holger Dammertz |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-01-23 | implemented texture_get_data() for TextureLayered | thomas.herzog |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-15 | Fix copy shader in GLSL ES 3.0 | Leon Krause |
2017-10-10 | Fix issues when rendering panoramic sky in stereoscopic | Bastiaan Olij |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-06-05 | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky |
2017-05-30 | Several fixes related to PBR and Environment | Juan Linietsky |
2017-05-25 | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky |
2016-11-29 | Screen space reflection effect | Juan Linietsky |
2016-10-29 | -Many many fixes | Juan Linietsky |
2016-10-21 | More scene work, can display a skybox | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |