Age | Commit message (Expand) | Author |
---|---|---|
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2019-07-28 | update algorithm about paking float to vec4 to fix shadow shift and change rg... | RaphaelHunter |
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |