Age | Commit message (Expand) | Author |
2022-09-06 | Fix rendering when using WebGL2. | clayjohn |
2022-08-23 | Add font LCD sub-pixel anti-aliasing support. | bruvzg |
2022-06-14 | Implement MultiMesh in 3D and flesh out MultiMesh functions | clayjohn |
2022-05-25 | Implement 2D Meshes and MultiMeshes in GLES3 backend | clayjohn |
2022-05-12 | Basic 3D rendering | clayjohn |
2022-05-11 | SkyShaders working | clayjohn |
2022-04-28 | Merge pull request #60503 from clayjohn/OPENGL-3D | Rémi Verschelde |
2022-04-26 | Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures | clayjohn |
2022-04-22 | Implement Label3D node. | bruvzg |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky |
2022-01-11 | New OpenGL batching canvas renderer | clayjohn |
2022-01-11 | WIP New GLES3 Shader Compiler | reduz |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-01-03 | Merge pull request #34551 from MadEqua/fix-light-with-skeleton | Rémi Verschelde |
2020-01-01 | Fix wrong return type | Tritium Oxide |
2020-01-01 | GLES3: Fix false positive in ninepatch axis stretch code | Rémi Verschelde |
2019-12-23 | Fix 2D lighting when using skeleton. | Bruno Lourenço |
2019-12-10 | Add a default POINT_SIZE | clayjohn |
2019-10-09 | Merge pull request #32170 from puthre/ninepatch-fix | Rémi Verschelde |
2019-10-07 | GLES3 Fixes for ninepatch margins when patch size is smaller than the patch t... | Valentin Zagura |
2019-09-06 | Create shadow_vec for altering shadow computation | azagaya |
2019-07-28 | update algorithm about paking float to vec4 to fix shadow shift and change rg... | RaphaelHunter |
2019-06-03 | added MultiMeshInstance2D node for using MultiMesh in 2D | clayjohn |
2019-03-04 | fixed pixel snap precision artifact | clayjohn |
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam |
2019-02-21 | Revert back to ignoring LIGHT_VEC for 2D shadows | JFonS |
2019-02-10 | Make LIGHT_VEC affect 2D shadows again | JFonS |
2018-12-13 | fixed uv missing in vertex shader of canvas. | QbieShay |
2018-11-28 | Fix style issues and signature mismatch | Rémi Verschelde |
2018-11-27 | NORMALMAP was not working (no normal being used detected), fixes #9263 | Juan Linietsky |
2018-11-13 | Make 2D particles work OOTB (again) | JFonS |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-10-02 | GLES2: Implement pixel snap 2D option | Rémi Verschelde |
2018-09-18 | Fix lighting of rotated particles in 2D | JFonS |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde |
2018-07-05 | Move light 2D rotation to vertex shader | JFonS |
2018-07-04 | Fix regression of 2D light height | JFonS |
2018-06-19 | Fix rotation of 2D lights | JFonS |
2018-05-04 | Skeletal deform working | Juan Linietsky |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-04-13 | Fixes canvas light shaders. | Pieter-Jan Briers |
2018-01-12 | Set correct types on a couple variables inside the canvas.glsl | MrCdK |
2018-01-02 | Some fixes to improve precision and speed on Android. Fixes precision issues ... | Juan Linietsky |
2017-12-19 | Fix pixel snap not being used in 3.0 | Guilherme Silva |
2017-11-12 | remove half_texpixel in canvas since no longer used | Juan Linietsky |
2017-11-11 | Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ... | Nathan Warden |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky |
2017-09-06 | Fix frame selection in 2D particles, closes #10668 | Juan Linietsky |