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godot-fmod
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Godot with FMOD integration
RayHammer
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gles3
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canvas.glsl
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Author
2022-06-14
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-05-25
Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-12
Basic 3D rendering
clayjohn
2022-05-11
SkyShaders working
clayjohn
2022-04-28
Merge pull request #60503 from clayjohn/OPENGL-3D
Rémi Verschelde
2022-04-26
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-22
Implement Label3D node.
bruvzg
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-11
WIP New GLES3 Shader Compiler
reduz
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-01-03
Merge pull request #34551 from MadEqua/fix-light-with-skeleton
Rémi Verschelde
2020-01-01
Fix wrong return type
Tritium Oxide
2020-01-01
GLES3: Fix false positive in ninepatch axis stretch code
Rémi Verschelde
2019-12-23
Fix 2D lighting when using skeleton.
Bruno Lourenço
2019-12-10
Add a default POINT_SIZE
clayjohn
2019-10-09
Merge pull request #32170 from puthre/ninepatch-fix
Rémi Verschelde
2019-10-07
GLES3 Fixes for ninepatch margins when patch size is smaller than the patch t...
Valentin Zagura
2019-09-06
Create shadow_vec for altering shadow computation
azagaya
2019-07-28
update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-06-03
added MultiMeshInstance2D node for using MultiMesh in 2D
clayjohn
2019-03-04
fixed pixel snap precision artifact
clayjohn
2019-02-24
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-02-21
Revert back to ignoring LIGHT_VEC for 2D shadows
JFonS
2019-02-10
Make LIGHT_VEC affect 2D shadows again
JFonS
2018-12-13
fixed uv missing in vertex shader of canvas.
QbieShay
2018-11-28
Fix style issues and signature mismatch
Rémi Verschelde
2018-11-27
NORMALMAP was not working (no normal being used detected), fixes #9263
Juan Linietsky
2018-11-13
Make 2D particles work OOTB (again)
JFonS
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-10-02
GLES2: Implement pixel snap 2D option
Rémi Verschelde
2018-09-18
Fix lighting of rotated particles in 2D
JFonS
2018-08-27
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-24
Style: Fix code formatting in GLES3 shaders
Rémi Verschelde
2018-07-05
Move light 2D rotation to vertex shader
JFonS
2018-07-04
Fix regression of 2D light height
JFonS
2018-06-19
Fix rotation of 2D lights
JFonS
2018-05-04
Skeletal deform working
Juan Linietsky
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-04-13
Fixes canvas light shaders.
Pieter-Jan Briers
2018-01-12
Set correct types on a couple variables inside the canvas.glsl
MrCdK
2018-01-02
Some fixes to improve precision and speed on Android. Fixes precision issues ...
Juan Linietsky
2017-12-19
Fix pixel snap not being used in 3.0
Guilherme Silva
2017-11-12
remove half_texpixel in canvas since no longer used
Juan Linietsky
2017-11-11
Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ...
Nathan Warden
2017-09-29
Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...
Juan Linietsky
2017-09-06
Fix frame selection in 2D particles, closes #10668
Juan Linietsky
2017-09-04
Don't compare float to int
Henrik Andersson
2017-09-01
add shadow_filter variant PCF7
letheed
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