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path: root/drivers/gles3/shaders/canvas.glsl
AgeCommit message (Expand)Author
2019-12-10Add a default POINT_SIZEclayjohn
2019-10-09Merge pull request #32170 from puthre/ninepatch-fixRémi Verschelde
2019-10-07GLES3 Fixes for ninepatch margins when patch size is smaller than the patch t...Valentin Zagura
2019-09-06Create shadow_vec for altering shadow computationazagaya
2019-07-28update algorithm about paking float to vec4 to fix shadow shift and change rg...RaphaelHunter
2019-06-03added MultiMeshInstance2D node for using MultiMesh in 2Dclayjohn
2019-03-04fixed pixel snap precision artifactclayjohn
2019-02-24Explicitly use floating point numbers in the our shadersHein-Pieter van Braam
2019-02-21Revert back to ignoring LIGHT_VEC for 2D shadowsJFonS
2019-02-10Make LIGHT_VEC affect 2D shadows againJFonS
2018-12-13fixed uv missing in vertex shader of canvas.QbieShay
2018-11-28Fix style issues and signature mismatchRémi Verschelde
2018-11-27NORMALMAP was not working (no normal being used detected), fixes #9263Juan Linietsky
2018-11-13Make 2D particles work OOTB (again)JFonS
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-10-02GLES2: Implement pixel snap 2D optionRémi Verschelde
2018-09-18Fix lighting of rotated particles in 2DJFonS
2018-08-27Style: Enable clang-format on GLSL shadersRémi Verschelde
2018-08-24Style: Fix code formatting in GLES3 shadersRémi Verschelde
2018-07-05Move light 2D rotation to vertex shaderJFonS
2018-07-04Fix regression of 2D light heightJFonS
2018-06-19Fix rotation of 2D lightsJFonS
2018-05-04Skeletal deform workingJuan Linietsky
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-04-13Fixes canvas light shaders.Pieter-Jan Briers
2018-01-12Set correct types on a couple variables inside the canvas.glslMrCdK
2018-01-02Some fixes to improve precision and speed on Android. Fixes precision issues ...Juan Linietsky
2017-12-19Fix pixel snap not being used in 3.0Guilherme Silva
2017-11-12remove half_texpixel in canvas since no longer usedJuan Linietsky
2017-11-11Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ...Nathan Warden
2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky
2017-09-06Fix frame selection in 2D particles, closes #10668Juan Linietsky
2017-09-04Don't compare float to intHenrik Andersson
2017-09-01add shadow_filter variant PCF7letheed
2017-08-31Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transposeRémi Verschelde
2017-08-29Implement texture UV transpose in the gles3 rendererBojidar Marinov
2017-08-25fix shadow filter pcf5 implemented as pcf7letheed
2017-08-11Some fixes for shaders and WebGL2Fabio Alessandrelli
2017-06-28Fixed NinePatches not working on HTML5Robert Hernandez
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-06-21-Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-06-16TIME constant reverted to a single float, fixes #9123Juan Linietsky
2017-06-14Merge pull request #9109 from RandomShaper/optimize-2d-lightingJuan Linietsky
2017-06-15Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde