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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gles3
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canvas.glsl
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Author
2019-10-09
Merge pull request #32170 from puthre/ninepatch-fix
Rémi Verschelde
2019-10-07
GLES3 Fixes for ninepatch margins when patch size is smaller than the patch t...
Valentin Zagura
2019-09-06
Create shadow_vec for altering shadow computation
azagaya
2019-07-28
update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-06-03
added MultiMeshInstance2D node for using MultiMesh in 2D
clayjohn
2019-03-04
fixed pixel snap precision artifact
clayjohn
2019-02-24
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-02-21
Revert back to ignoring LIGHT_VEC for 2D shadows
JFonS
2019-02-10
Make LIGHT_VEC affect 2D shadows again
JFonS
2018-12-13
fixed uv missing in vertex shader of canvas.
QbieShay
2018-11-28
Fix style issues and signature mismatch
Rémi Verschelde
2018-11-27
NORMALMAP was not working (no normal being used detected), fixes #9263
Juan Linietsky
2018-11-13
Make 2D particles work OOTB (again)
JFonS
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-10-02
GLES2: Implement pixel snap 2D option
Rémi Verschelde
2018-09-18
Fix lighting of rotated particles in 2D
JFonS
2018-08-27
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-24
Style: Fix code formatting in GLES3 shaders
Rémi Verschelde
2018-07-05
Move light 2D rotation to vertex shader
JFonS
2018-07-04
Fix regression of 2D light height
JFonS
2018-06-19
Fix rotation of 2D lights
JFonS
2018-05-04
Skeletal deform working
Juan Linietsky
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-04-13
Fixes canvas light shaders.
Pieter-Jan Briers
2018-01-12
Set correct types on a couple variables inside the canvas.glsl
MrCdK
2018-01-02
Some fixes to improve precision and speed on Android. Fixes precision issues ...
Juan Linietsky
2017-12-19
Fix pixel snap not being used in 3.0
Guilherme Silva
2017-11-12
remove half_texpixel in canvas since no longer used
Juan Linietsky
2017-11-11
Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ...
Nathan Warden
2017-09-29
Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...
Juan Linietsky
2017-09-06
Fix frame selection in 2D particles, closes #10668
Juan Linietsky
2017-09-04
Don't compare float to int
Henrik Andersson
2017-09-01
add shadow_filter variant PCF7
letheed
2017-08-31
Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose
Rémi Verschelde
2017-08-29
Implement texture UV transpose in the gles3 renderer
Bojidar Marinov
2017-08-25
fix shadow filter pcf5 implemented as pcf7
letheed
2017-08-11
Some fixes for shaders and WebGL2
Fabio Alessandrelli
2017-06-28
Fixed NinePatches not working on HTML5
Robert Hernandez
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-21
-Moved NinePatch to shader, saves a ton of draw calls rendering UI
Juan Linietsky
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-06-18
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...
Juan Linietsky
2017-06-17
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-16
TIME constant reverted to a single float, fixes #9123
Juan Linietsky
2017-06-14
Merge pull request #9109 from RandomShaper/optimize-2d-lighting
Juan Linietsky
2017-06-15
Add AT_LIGHT_PASS builtin to canvas shaders
Pedro J. Estébanez
2017-06-13
-Fixed occluder rendering, closes #8560
Juan Linietsky
2017-06-01
Rework shading modes and change location of light shader
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
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