Age | Commit message (Expand) | Author |
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-01-03 | Merge pull request #34551 from MadEqua/fix-light-with-skeleton | Rémi Verschelde |
2020-01-01 | Fix wrong return type | Tritium Oxide |
2020-01-01 | GLES3: Fix false positive in ninepatch axis stretch code | Rémi Verschelde |
2019-12-23 | Fix 2D lighting when using skeleton. | Bruno Lourenço |
2019-12-10 | Add a default POINT_SIZE | clayjohn |
2019-10-09 | Merge pull request #32170 from puthre/ninepatch-fix | Rémi Verschelde |
2019-10-07 | GLES3 Fixes for ninepatch margins when patch size is smaller than the patch t... | Valentin Zagura |
2019-09-06 | Create shadow_vec for altering shadow computation | azagaya |
2019-07-28 | update algorithm about paking float to vec4 to fix shadow shift and change rg... | RaphaelHunter |
2019-06-03 | added MultiMeshInstance2D node for using MultiMesh in 2D | clayjohn |
2019-03-04 | fixed pixel snap precision artifact | clayjohn |
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam |
2019-02-21 | Revert back to ignoring LIGHT_VEC for 2D shadows | JFonS |
2019-02-10 | Make LIGHT_VEC affect 2D shadows again | JFonS |
2018-12-13 | fixed uv missing in vertex shader of canvas. | QbieShay |
2018-11-28 | Fix style issues and signature mismatch | Rémi Verschelde |
2018-11-27 | NORMALMAP was not working (no normal being used detected), fixes #9263 | Juan Linietsky |
2018-11-13 | Make 2D particles work OOTB (again) | JFonS |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-10-02 | GLES2: Implement pixel snap 2D option | Rémi Verschelde |
2018-09-18 | Fix lighting of rotated particles in 2D | JFonS |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde |
2018-07-05 | Move light 2D rotation to vertex shader | JFonS |
2018-07-04 | Fix regression of 2D light height | JFonS |
2018-06-19 | Fix rotation of 2D lights | JFonS |
2018-05-04 | Skeletal deform working | Juan Linietsky |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-04-13 | Fixes canvas light shaders. | Pieter-Jan Briers |
2018-01-12 | Set correct types on a couple variables inside the canvas.glsl | MrCdK |
2018-01-02 | Some fixes to improve precision and speed on Android. Fixes precision issues ... | Juan Linietsky |
2017-12-19 | Fix pixel snap not being used in 3.0 | Guilherme Silva |
2017-11-12 | remove half_texpixel in canvas since no longer used | Juan Linietsky |
2017-11-11 | Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ... | Nathan Warden |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky |
2017-09-06 | Fix frame selection in 2D particles, closes #10668 | Juan Linietsky |
2017-09-04 | Don't compare float to int | Henrik Andersson |
2017-09-01 | add shadow_filter variant PCF7 | letheed |
2017-08-31 | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde |
2017-08-29 | Implement texture UV transpose in the gles3 renderer | Bojidar Marinov |
2017-08-25 | fix shadow filter pcf5 implemented as pcf7 | letheed |
2017-08-11 | Some fixes for shaders and WebGL2 | Fabio Alessandrelli |
2017-06-28 | Fixed NinePatches not working on HTML5 | Robert Hernandez |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-21 | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |