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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gles3
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canvas.glsl
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Author
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-17
GLES3: Fix canvas shader use of undefined draw_data
Rémi Verschelde
2023-01-14
fix normal map not flipping in sprite2D
jainl28patel
2022-12-15
Use instanced array buffer instead of UBO for canvas item batching
clayjohn
2022-12-05
Clean up specialization constants in OpenGL scene renderer
clayjohn
2022-12-04
Exposure emulated *Unorm4x8 glsl functions in non-android builds
clayjohn
2022-11-29
Add Skeletons and Blend Shapes to the OpenGL renderer
clayjohn
2022-11-18
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-10-28
Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-14
Fix error in Web builds that resulting in 2D
clayjohn
2022-10-12
Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-06
Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-03
Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer
clayjohn
2022-09-06
Fix rendering when using WebGL2.
clayjohn
2022-08-23
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-06-14
Implement MultiMesh in 3D and flesh out MultiMesh functions
clayjohn
2022-05-25
Implement 2D Meshes and MultiMeshes in GLES3 backend
clayjohn
2022-05-12
Basic 3D rendering
clayjohn
2022-05-11
SkyShaders working
clayjohn
2022-04-28
Merge pull request #60503 from clayjohn/OPENGL-3D
Rémi Verschelde
2022-04-26
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-22
Implement Label3D node.
bruvzg
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-01-11
New OpenGL batching canvas renderer
clayjohn
2022-01-11
WIP New GLES3 Shader Compiler
reduz
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-01-03
Merge pull request #34551 from MadEqua/fix-light-with-skeleton
Rémi Verschelde
2020-01-01
Fix wrong return type
Tritium Oxide
2020-01-01
GLES3: Fix false positive in ninepatch axis stretch code
Rémi Verschelde
2019-12-23
Fix 2D lighting when using skeleton.
Bruno Lourenço
2019-12-10
Add a default POINT_SIZE
clayjohn
2019-10-09
Merge pull request #32170 from puthre/ninepatch-fix
Rémi Verschelde
2019-10-07
GLES3 Fixes for ninepatch margins when patch size is smaller than the patch t...
Valentin Zagura
2019-09-06
Create shadow_vec for altering shadow computation
azagaya
2019-07-28
update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-06-03
added MultiMeshInstance2D node for using MultiMesh in 2D
clayjohn
2019-03-04
fixed pixel snap precision artifact
clayjohn
2019-02-24
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-02-21
Revert back to ignoring LIGHT_VEC for 2D shadows
JFonS
2019-02-10
Make LIGHT_VEC affect 2D shadows again
JFonS
2018-12-13
fixed uv missing in vertex shader of canvas.
QbieShay
2018-11-28
Fix style issues and signature mismatch
Rémi Verschelde
2018-11-27
NORMALMAP was not working (no normal being used detected), fixes #9263
Juan Linietsky
2018-11-13
Make 2D particles work OOTB (again)
JFonS
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-10-02
GLES2: Implement pixel snap 2D option
Rémi Verschelde
2018-09-18
Fix lighting of rotated particles in 2D
JFonS
2018-08-27
Style: Enable clang-format on GLSL shaders
Rémi Verschelde
2018-08-24
Style: Fix code formatting in GLES3 shaders
Rémi Verschelde
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