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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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drivers
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gles3
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shaders
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canvas.glsl
Age
Commit message (
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Author
2017-12-19
Fix pixel snap not being used in 3.0
Guilherme Silva
2017-11-12
remove half_texpixel in canvas since no longer used
Juan Linietsky
2017-11-11
Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ...
Nathan Warden
2017-09-29
Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...
Juan Linietsky
2017-09-06
Fix frame selection in 2D particles, closes #10668
Juan Linietsky
2017-09-04
Don't compare float to int
Henrik Andersson
2017-09-01
add shadow_filter variant PCF7
letheed
2017-08-31
Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose
Rémi Verschelde
2017-08-29
Implement texture UV transpose in the gles3 renderer
Bojidar Marinov
2017-08-25
fix shadow filter pcf5 implemented as pcf7
letheed
2017-08-11
Some fixes for shaders and WebGL2
Fabio Alessandrelli
2017-06-28
Fixed NinePatches not working on HTML5
Robert Hernandez
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-21
-Moved NinePatch to shader, saves a ton of draw calls rendering UI
Juan Linietsky
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-06-18
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...
Juan Linietsky
2017-06-17
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-16
TIME constant reverted to a single float, fixes #9123
Juan Linietsky
2017-06-14
Merge pull request #9109 from RandomShaper/optimize-2d-lighting
Juan Linietsky
2017-06-15
Add AT_LIGHT_PASS builtin to canvas shaders
Pedro J. Estébanez
2017-06-13
-Fixed occluder rendering, closes #8560
Juan Linietsky
2017-06-01
Rework shading modes and change location of light shader
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky