Age | Commit message (Expand) | Author |
2018-10-02 | GLES2: Implement pixel snap 2D option | Rémi Verschelde |
2018-09-18 | Fix lighting of rotated particles in 2D | JFonS |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde |
2018-07-05 | Move light 2D rotation to vertex shader | JFonS |
2018-07-04 | Fix regression of 2D light height | JFonS |
2018-06-19 | Fix rotation of 2D lights | JFonS |
2018-05-04 | Skeletal deform working | Juan Linietsky |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-04-13 | Fixes canvas light shaders. | Pieter-Jan Briers |
2018-01-12 | Set correct types on a couple variables inside the canvas.glsl | MrCdK |
2018-01-02 | Some fixes to improve precision and speed on Android. Fixes precision issues ... | Juan Linietsky |
2017-12-19 | Fix pixel snap not being used in 3.0 | Guilherme Silva |
2017-11-12 | remove half_texpixel in canvas since no longer used | Juan Linietsky |
2017-11-11 | Fixed a bug where clamp_uv was clamping one pixel short, stretching the last ... | Nathan Warden |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky |
2017-09-06 | Fix frame selection in 2D particles, closes #10668 | Juan Linietsky |
2017-09-04 | Don't compare float to int | Henrik Andersson |
2017-09-01 | add shadow_filter variant PCF7 | letheed |
2017-08-31 | Merge pull request #10417 from bojidar-bg/x-fix-tilemap-transpose | Rémi Verschelde |
2017-08-29 | Implement texture UV transpose in the gles3 renderer | Bojidar Marinov |
2017-08-25 | fix shadow filter pcf5 implemented as pcf7 | letheed |
2017-08-11 | Some fixes for shaders and WebGL2 | Fabio Alessandrelli |
2017-06-28 | Fixed NinePatches not working on HTML5 | Robert Hernandez |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-21 | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-06-16 | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky |
2017-06-14 | Merge pull request #9109 from RandomShaper/optimize-2d-lighting | Juan Linietsky |
2017-06-15 | Add AT_LIGHT_PASS builtin to canvas shaders | Pedro J. Estébanez |
2017-06-13 | -Fixed occluder rendering, closes #8560 | Juan Linietsky |
2017-06-01 | Rework shading modes and change location of light shader | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |