Age | Commit message (Expand) | Author |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde |
2019-01-25 | Properly dispose of custom shaders, closes #19300 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-10-04 | Fix more "may be used initialized" warnings from GCC 7 | Rémi Verschelde |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam |
2017-01-11 | Type renames: | Juan Linietsky |
2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky |
2016-11-11 | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky |
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |