index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles3
/
shader_gles3.cpp
Age
Commit message (
Expand
)
Author
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-18
Merge pull request #14794 from endragor/remove-debug-logs
Rémi Verschelde
2017-12-18
Remove debug logs that are of no use to end users
Ruslan Mustakov
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-05
Improve slang, especially in user-visible parts
Unknown
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
Use precision for samples only when #version 300 es
Fabio Alessandrelli
2017-08-11
Some fixes for shaders and WebGL2
Fabio Alessandrelli
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-07-08
-Added triplanar mapping modes
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-06-01
Rework shading modes and change location of light shader
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-06
-Changed memory functions, Memory::alloc_static*, simplified them, made them ...
Juan Linietsky
2016-11-29
Screen space reflection effect
Juan Linietsky
2016-11-24
Blend shapes using transform feedback (GPU)
Juan Linietsky
2016-11-23
WIP immediates and proper buffers swapping
Juan Linietsky
2016-11-22
Changed to proper GLSL version
Juan Linietsky
2016-11-22
Migrated from GLES to GLAD, fixes many issues.
Juan Linietsky
2016-11-11
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky