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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
/
gles3
/
shader_compiler_gles3.h
Age
Commit message (
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Author
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-30
add 3D textures
Thomas Herzog
2018-02-07
using TIME in light shader enables uses_fragment_time
karroffel
2018-01-06
Improve detection of variable writing in shader, fixes #15177
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2016-12-02
Subsurface scattering material param is now working!
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky