Age | Commit message (Expand) | Author |
2018-08-08 | Merge pull request #20681 from DavidSichma/master | Juan Linietsky |
2018-08-02 | Keeping track of discard | David Sichma |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-22 | Shader lang: Properly assign INSTANCE_ID to gl_InstanceID | Rémi Verschelde |
2018-07-17 | Add disable ambient light flag to shaders and materials | Alex Roman |
2018-06-21 | Add render mode to ensure correct normals when using non-uniform scaling | JFonS |
2018-05-07 | Merge pull request #17845 from JFonS/disable_spatial_shadows | Juan Linietsky |
2018-04-13 | Fixes canvas light shaders. | Pieter-Jan Briers |
2018-03-29 | Added flag on SpatialMaterial to disable shadows | JFonS |
2018-02-07 | using TIME in light shader enables uses_fragment_time | karroffel |
2018-01-12 | Fix mat2 alignment | binbitten |
2018-01-12 | Fix mat2 alignment | Juan Linietsky |
2018-01-12 | Fix uniform alignment, closes #14962 | Juan Linietsky |
2018-01-10 | Shader Language: Fixes EXTRA_MATRIX undefined. | AlmightyScientist |
2018-01-06 | Improve detection of variable writing in shader, fixes #15177 | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky |
2017-12-14 | Fixes built-In "LIGHT" causing fragment compilation error | Arnaud PEZEL |
2017-12-10 | PropertyEditor: Filter out resource_local_to_scene | Rémi Verschelde |
2017-11-27 | Added interpolation modifiers to shaderlang | Scayze |
2017-11-14 | Enable light shaders when light variables are used | George Marques |
2017-10-30 | Merge pull request #12288 from tagcup/expose_viewport_size | Juan Linietsky |
2017-10-27 | Fix shader compiler typo gl_FrotFace | Scayze |
2017-10-26 | Expose VIEWPORT_SIZE in shader language. | Ferenc Arn |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn |
2017-10-14 | Fix render mode specular schlick ggx | Hiroshi Ogawa |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky |
2017-09-27 | Fixes to light shaders, should work now.. | Juan Linietsky |
2017-09-23 | Added light affect parameter to baked AO | Juan Linietsky |
2017-09-21 | Added proximity and distance fade to SpatialMaterial | Juan Linietsky |
2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde |
2017-09-05 | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky |
2017-09-03 | Added transmission shader parameter. | Juan Linietsky |
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky |
2017-07-08 | Some adjustments to toon material to make it more flexible | Juan Linietsky |
2017-07-08 | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky |
2017-07-08 | -Added triplanar mapping modes | Juan Linietsky |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky |
2017-06-15 | Add AT_LIGHT_PASS builtin to canvas shaders | Pedro J. Estébanez |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-06-05 | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky |
2017-06-04 | Added depth texture support (using parallax) to default material. | Juan Linietsky |
2017-06-03 | subsurface scattering is fixed and working again | Juan Linietsky |