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godot-fmod
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Godot with FMOD integration
RayHammer
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gles3
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shader_compiler_gles3.cpp
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Author
2021-12-08
Make `compile` shader function to use struct instead long parameter list
Yuri Roubinsky
2021-12-01
Allow using empty statements in the shader, added formatting warning
Yuri Roubinsky
2021-11-19
Allow passing non-variable constant to const function param in shaders
Yuri Roubinsky
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-01-31
Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Add a default POINT_SIZE
clayjohn
2019-09-19
Merge pull request #31202 from azagaya/light-data
Rémi Verschelde
2019-09-14
Implement shader array support for varyings
Chaosus
2019-09-06
Create shadow_vec for altering shadow computation
azagaya
2019-08-23
Implements switch to shaders
Yuri Roubinski
2019-08-19
Fix ternary operator shader compiler expression
Yuri Roubinski
2019-08-13
Implemented do/while loops for shaders
Yuri Roubinski
2019-08-05
Implemented local shader constants
Yuri Roubinski
2019-07-16
Added local array initializer
Chaosus
2019-07-15
Implemented local shader arrays
Chaosus
2019-06-01
Added constant support to shaders
Chaosus
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-28
Cleanup and identify ShaderCompilerGLES[23] differences
Rémi Verschelde
2019-01-17
Fix shader compile error line numbers starting at 0.
RedMser
2019-01-04
Merge pull request #24539 from BastiaanOlij/override_gl_position
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-29
Override GL_position
Bastiaan Olij
2018-12-11
Merge pull request #23126 from QbieShay/nine_uv
Rémi Verschelde
2018-12-01
Remapped ACTIVE to shader_active, now works
Bastiaan Olij
2018-11-22
Added PROCESSED_UV for accessing ninepatch processed uv in the shader
QbieShay
2018-11-21
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...
Juan Linietsky
2018-11-19
Fixed how floats are printed to the GLSL shader, closes #19803
Juan Linietsky
2018-11-14
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
Juan Linietsky
2018-11-10
Avoid double underscore from breaking glsl compiler, fixes #12880
Juan Linietsky
2018-10-06
Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.
QbieShay
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-23
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-08
Merge pull request #20681 from DavidSichma/master
Juan Linietsky
2018-08-02
Keeping track of discard
David Sichma
2018-07-30
add 3D textures
Thomas Herzog
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-22
Shader lang: Properly assign INSTANCE_ID to gl_InstanceID
Rémi Verschelde
2018-07-17
Add disable ambient light flag to shaders and materials
Alex Roman
2018-06-21
Add render mode to ensure correct normals when using non-uniform scaling
JFonS
2018-05-07
Merge pull request #17845 from JFonS/disable_spatial_shadows
Juan Linietsky
2018-04-13
Fixes canvas light shaders.
Pieter-Jan Briers
2018-03-29
Added flag on SpatialMaterial to disable shadows
JFonS
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