Age | Commit message (Expand) | Author |
2019-08-13 | Implemented do/while loops for shaders | Yuri Roubinski |
2019-08-05 | Implemented local shader constants | Yuri Roubinski |
2019-07-16 | Added local array initializer | Chaosus |
2019-07-15 | Implemented local shader arrays | Chaosus |
2019-06-01 | Added constant support to shaders | Chaosus |
2019-05-21 | Implement shadow to opacity | Bastiaan Olij |
2019-02-13 | Fix typos with codespell | Rémi Verschelde |
2019-01-30 | Fix many asan and ubsan reported issues | Hein-Pieter van Braam |
2019-01-28 | Cleanup and identify ShaderCompilerGLES[23] differences | Rémi Verschelde |
2019-01-17 | Fix shader compile error line numbers starting at 0. | RedMser |
2019-01-04 | Merge pull request #24539 from BastiaanOlij/override_gl_position | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-29 | Override GL_position | Bastiaan Olij |
2018-12-11 | Merge pull request #23126 from QbieShay/nine_uv | Rémi Verschelde |
2018-12-01 | Remapped ACTIVE to shader_active, now works | Bastiaan Olij |
2018-11-22 | Added PROCESSED_UV for accessing ninepatch processed uv in the shader | QbieShay |
2018-11-21 | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif... | Juan Linietsky |
2018-11-19 | Fixed how floats are printed to the GLSL shader, closes #19803 | Juan Linietsky |
2018-11-14 | Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 | Juan Linietsky |
2018-11-10 | Avoid double underscore from breaking glsl compiler, fixes #12880 | Juan Linietsky |
2018-10-06 | Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass. | QbieShay |
2018-09-27 | Fix warnings about unhandled enum value in switch [-Wswitch] | Rémi Verschelde |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-08 | Merge pull request #20681 from DavidSichma/master | Juan Linietsky |
2018-08-02 | Keeping track of discard | David Sichma |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-22 | Shader lang: Properly assign INSTANCE_ID to gl_InstanceID | Rémi Verschelde |
2018-07-17 | Add disable ambient light flag to shaders and materials | Alex Roman |
2018-06-21 | Add render mode to ensure correct normals when using non-uniform scaling | JFonS |
2018-05-07 | Merge pull request #17845 from JFonS/disable_spatial_shadows | Juan Linietsky |
2018-04-13 | Fixes canvas light shaders. | Pieter-Jan Briers |
2018-03-29 | Added flag on SpatialMaterial to disable shadows | JFonS |
2018-02-07 | using TIME in light shader enables uses_fragment_time | karroffel |
2018-01-12 | Fix mat2 alignment | binbitten |
2018-01-12 | Fix mat2 alignment | Juan Linietsky |
2018-01-12 | Fix uniform alignment, closes #14962 | Juan Linietsky |
2018-01-10 | Shader Language: Fixes EXTRA_MATRIX undefined. | AlmightyScientist |
2018-01-06 | Improve detection of variable writing in shader, fixes #15177 | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky |
2017-12-14 | Fixes built-In "LIGHT" causing fragment compilation error | Arnaud PEZEL |
2017-12-10 | PropertyEditor: Filter out resource_local_to_scene | Rémi Verschelde |
2017-11-27 | Added interpolation modifiers to shaderlang | Scayze |
2017-11-14 | Enable light shaders when light variables are used | George Marques |
2017-10-30 | Merge pull request #12288 from tagcup/expose_viewport_size | Juan Linietsky |
2017-10-27 | Fix shader compiler typo gl_FrotFace | Scayze |