index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles3
/
shader_compiler_gles3.cpp
Age
Commit message (
Expand
)
Author
2017-06-23
Small fixes required to get platformer to work.
Juan Linietsky
2017-06-15
Add AT_LIGHT_PASS builtin to canvas shaders
Pedro J. Estébanez
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-05
-working SCREEN_TEXTURE, SCREEN_UV shader variables
Juan Linietsky
2017-06-04
Added depth texture support (using parallax) to default material.
Juan Linietsky
2017-06-03
subsurface scattering is fixed and working again
Juan Linietsky
2017-06-01
Rework shading modes and change location of light shader
Juan Linietsky
2017-05-31
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-17
fix varying in 3.0 shader
PanPan
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-08
Map POSITION to gl_FragCoord.xy for 2D shaders
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-01
WIP particle system
Juan Linietsky
2016-12-23
Fixed many more bugs reported by Valgrind
Juan Linietsky
2016-12-02
Subsurface scattering material param is now working!
Juan Linietsky
2016-11-20
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-10
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
[prev]