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path: root/drivers/gles3/shader_compiler_gles3.cpp
AgeCommit message (Expand)Author
2019-09-19Merge pull request #31202 from azagaya/light-dataRémi Verschelde
2019-09-14Implement shader array support for varyingsChaosus
2019-09-06Create shadow_vec for altering shadow computationazagaya
2019-08-23Implements switch to shadersYuri Roubinski
2019-08-19Fix ternary operator shader compiler expressionYuri Roubinski
2019-08-13Implemented do/while loops for shadersYuri Roubinski
2019-08-05Implemented local shader constantsYuri Roubinski
2019-07-16Added local array initializerChaosus
2019-07-15Implemented local shader arraysChaosus
2019-06-01Added constant support to shadersChaosus
2019-05-21Implement shadow to opacityBastiaan Olij
2019-02-13Fix typos with codespellRémi Verschelde
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
2019-01-28Cleanup and identify ShaderCompilerGLES[23] differencesRémi Verschelde
2019-01-17Fix shader compile error line numbers starting at 0.RedMser
2019-01-04Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-29Override GL_positionBastiaan Olij
2018-12-11Merge pull request #23126 from QbieShay/nine_uvRémi Verschelde
2018-12-01Remapped ACTIVE to shader_active, now worksBastiaan Olij
2018-11-22Added PROCESSED_UV for accessing ninepatch processed uv in the shaderQbieShay
2018-11-21Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...Juan Linietsky
2018-11-19Fixed how floats are printed to the GLSL shader, closes #19803Juan Linietsky
2018-11-14Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617Juan Linietsky
2018-11-10Avoid double underscore from breaking glsl compiler, fixes #12880Juan Linietsky
2018-10-06Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.QbieShay
2018-09-27Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde
2018-09-23-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-08Merge pull request #20681 from DavidSichma/masterJuan Linietsky
2018-08-02Keeping track of discardDavid Sichma
2018-07-30add 3D texturesThomas Herzog
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-22Shader lang: Properly assign INSTANCE_ID to gl_InstanceIDRémi Verschelde
2018-07-17Add disable ambient light flag to shaders and materialsAlex Roman
2018-06-21Add render mode to ensure correct normals when using non-uniform scalingJFonS
2018-05-07Merge pull request #17845 from JFonS/disable_spatial_shadowsJuan Linietsky
2018-04-13Fixes canvas light shaders.Pieter-Jan Briers
2018-03-29Added flag on SpatialMaterial to disable shadowsJFonS
2018-02-07using TIME in light shader enables uses_fragment_timekarroffel
2018-01-12Fix mat2 alignmentbinbitten
2018-01-12Fix mat2 alignmentJuan Linietsky
2018-01-12Fix uniform alignment, closes #14962Juan Linietsky
2018-01-10Shader Language: Fixes EXTRA_MATRIX undefined.AlmightyScientist
2018-01-06Improve detection of variable writing in shader, fixes #15177Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-26Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky
2017-12-14Fixes built-In "LIGHT" causing fragment compilation errorArnaud PEZEL